Yazel, David J. ([EMAIL PROTECTED]) wrote:
> There is a simple little tool called Milkshape that can write out
> wavefront OBJ's. This tool can read a zillion formats including Halflife
> and Quake models. It also allows you to create some simple objects very
> easily. It also handles normals, texture mapping and materials. It also
> handles animations, as this is designed for use in building models for
> games. I highly recommend it. Just as an example, I created a bunch of
> very nice rocks just by starting with a low polygon sphere and dragging
> vertices around, pulled in a sample texture, mapped it and rotated the
> object in real time in their viewer before exporting it to OBJ and loading
> it into my scene. Very easy for a modelling hack like myself.
>
> Amapi is a very nice 3d editor around $450. You can very easily
> create complex objects, extrusions, cutouts, etc. Most of all it has the
> ability to start with a stetch of a face profile and build up the model very
> easly. It also has a very smart polygon reduction feature. It does not
> have texture mapping unfortunately.
According to amapi.com it doesn't support export to Java 3D. Is this correct?
Or does it support it via export to VRML?
Kalle
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