Yazel, David J. ([EMAIL PROTECTED]) wrote:
>         There is a simple little tool called Milkshape that can write out
> wavefront OBJ's.  This tool can read a zillion formats including Halflife
> and Quake models.  It also allows you to create some simple objects very
> easily.  It also handles normals, texture mapping and materials.  It also
> handles animations, as this is designed for use in building models for
> games.  I highly recommend it.  Just as an example, I created a bunch of
> very nice rocks just by starting with a low polygon sphere and dragging
> vertices around, pulled in a sample texture, mapped it and rotated the
> object in real time in their viewer before exporting it to OBJ and loading
> it into my scene.  Very easy for a modelling hack like myself.
>
>         Amapi is a very nice 3d editor around $450.  You can very easily
> create complex objects, extrusions, cutouts, etc.  Most of all it has the
> ability to start with a stetch of a face profile and build up the model very
> easly.  It also has a very smart polygon reduction feature.  It does not
> have texture mapping unfortunately.

According to amapi.com it doesn't support export to Java 3D. Is this correct?
Or does it support it via export to VRML?

Kalle

--
www.exitflagger.com

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to