In my project I have about 28000 polygons that are mostly flat. I needed to
draw text on each polygon, and found that using text2d, text3d or Decals
would require too much memory and be generally difficult.
Instead, I am using LineStripArray to draw the text point-to-point. I have
to input the point locations into my code (one set of points for each
character), but the text looks good and uses very little memory. Right now
I have only numbers 0-9, but it's easy to add letters or other shapes.
I have a method that returns an array of Point3d in (simple x,y space) given
a string and an index of the current character. Then I calculate a
Transform3D to transform my array of points to their correct location on the
polygon.
Daniel
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