Thanx david !
-->-----Original Message-----
-->From: Yazel, David J. [mailto:[EMAIL PROTECTED]]
-->Sent: dinsdag 19 september 2000 16:36
-->To: [EMAIL PROTECTED]
-->Subject: Re: [JAVA3D] Advanced Features
-->
-->
-->> * Collision detection --> yes. But you might have
-->to do some work
-->> to handle "preemptive cd", in other words, check for
-->collisions before
-->> letting the user move instead of waiting for a behavior to
-->trigger with
-->> the collision event.
-->>
-->> * Shadowing -> not real time casted shadows if thats
-->what you mean.
-->> Of course we do have vertex shadowing. You can also apply shadow
-->> techniques using multi-textures.
-->>
-->> * Camera imaging such as:
-->> * simulation of depth of field effects, i.e., blurred
-->> effects --> hmmm not sure, but can think of a few ways to
-->simulate that
-->>
-->> * simulation of 'noise' (snow effects) ->
-->you can do this
-->> using a particle system, but Java3d does not have that
-->kind of high level
-->> constructs, you will have to build your own system
-->>
-->> * simulation of Low resolution and Monochrome
-->> cameras/displays -> I believe so.
-->>
-->> * simulation of eclipse and Glare effects
-->(such as those
-->> experienced when a camera looks directly in the sun) ->
-->not for free, but
-->> you can do it.
-->>
-->> * Licht source - to - object attachment (move with
-->objects) -> put
-->> the light in same transfor group
-->>
-->>
-->Think of java3d as a really easy way to build scenes, but
-->not far removed
-->from opengl. Good performance and solid abstraction of the
-->scene graph, but
-->you still need to build "high level systems". Can easily
-->save you a years
-->work if you use this than opengl directly. Plus you get
-->portability. But
-->it isn't a "game system" where they have built all those
-->systems you would
-->typically get in a game engine. Course it doesn't cost you
-->50-200k either.
-->
-->
-->Dave Yazel
-->
-->> Thanx in advance
-->> Roland
-->>
-->>
-->> Vriendelijke Groet / Kind Regards
-->> Ir R.(J.L.A.) Vissers
-->>
-->> Projects
-->> ESA-GSTP2 (PC-Based 3d IGS) / Projectleader
-->> ESA-MSG (Microgravity Science Glovebox) / Test team Leader
-->>
-->> Contact
-->> Address: Bakenmonde 2, 3434 KK Nieuwegein
-->> Phone: Office: 030-6088865
-->> Mobile: 06-53935833
-->> Fax: Office: 030-6060577
-->>
-->>
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