Try putting the light in the same transform group as the view, don't put the
light in the transform/branch group of your geometry.
Dave Yazel
> ----------
> From: Bradley Crouch[SMTP:[EMAIL PROTECTED]]
> Reply To: [EMAIL PROTECTED]
> Sent: Tuesday, September 19, 2000 10:53 AM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Fixed Directional Light Source
>
> Hi,
>
> I am trying to fix a directional light source at eyepoint, ie going into
> screen at all
> times.
> This is so when I rotate image on screen, light source is still remaining
> fixed and always
> pointing into screen.
>
> The problem know is directional light source follows the object as I
> rotate it with mouse,
> which gives a undesired effect.
>
> Thanks,
> Brad
>
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