Someone posted once that you cannot rotate around an arbitrary point in
Java3d. You must rotate around the origin and then translate. I have not
personally confirmed this.
Dave Yazel
> ----------
> From: Siau Tan Long[SMTP:[EMAIL PROTECTED]]
> Reply To: Discussion list for Java 3D API
> Sent: Tuesday, September 19, 2000 11:13 AM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] How to use quaternion in J3D?
>
> How to use quaternion to do rotation about an arbitrary axis in Java3D?
> e.g: Quat4f
>
>
>
>
>
> __________________________________________________
> Do You Yahoo!?
> Talk to your friends online with Yahoo! Messenger.
> http://im.yahoo.com
>
> ==========================================================================
> =
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the
> body
> of the message "signoff JAVA3D-INTEREST". For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".
>
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".