Someone posted once that you cannot rotate around an arbitrary point in
Java3d.  You must rotate around the origin and then translate.  I have not
personally confirmed this.

Dave Yazel

> ----------
> From:         Siau Tan Long[SMTP:[EMAIL PROTECTED]]
> Reply To:     Discussion list for Java 3D API
> Sent:         Tuesday, September 19, 2000 11:13 AM
> To:   [EMAIL PROTECTED]
> Subject:      [JAVA3D] How to use quaternion in J3D?
>
> How to use quaternion to do rotation about an arbitrary axis in Java3D?
> e.g: Quat4f
>
>
>
>
>
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