/*
 *      @(#)TextureModeApp.java 1.0 99/04/15
 *
 * Copyright (c) 1996-1999 Sun Microsystems, Inc. All Rights Reserved.
 *
 * Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
 * modify and redistribute this software in source and binary code form,
 * provided that i) this copyright notice and license appear on all copies of
 * the software; and ii) Licensee does not utilize the software in a manner
 * which is disparaging to Sun.
 *
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 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
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 */

import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.Frame;
import java.awt.event.*;
import java.awt.Font;
import com.sun.j3d.utils.applet.MainFrame; 
import com.sun.j3d.utils.geometry.Text2D;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;

import java.net.*;
import com.sun.j3d.utils.image.TextureLoader;

public class TextureModeApp extends Applet {

    public BranchGroup createSceneGraph() {

         // Create the root of the branch graph
         BranchGroup objRoot = new BranchGroup();
         TextureAttributes textureAttrib = null;
 
 
         Text2D modulateText = new Text2D("Modulate", 
                                      new Color3f(1f, 0f, 0f), 
                                      "Helvetica", 24, Font.BOLD);
         textureAttrib = modulateText.getAppearance().getTextureAttributes();
         if (textureAttrib == null) {
                System.out.println("creating attrib for modulate");
                textureAttrib = new TextureAttributes();
                modulateText.getAppearance().setTextureAttributes(textureAttrib);
         }
         textureAttrib.setTextureMode(TextureAttributes.MODULATE);

         Text2D decalText = new Text2D("Decal", 
                                      new Color3f(0.7f, 0.7f, 1.0f), 
                                      "Helvetica", 24, Font.ITALIC);
         textureAttrib = decalText.getAppearance().getTextureAttributes();
         if (textureAttrib == null) {
                System.out.println("creating attrib for decal");
                textureAttrib = new TextureAttributes();
                decalText.getAppearance().setTextureAttributes(textureAttrib);
         }
         textureAttrib.setTextureMode(TextureAttributes.DECAL);

         Text2D blendText = new Text2D("Blend", 
                                      new Color3f(0.7f, 1.0f, 0.7f), 
                                      "Helvetica", 24, Font.ITALIC);
         textureAttrib = blendText.getAppearance().getTextureAttributes();
         if (textureAttrib == null) {
                System.out.println("creating attrib for blend");
                textureAttrib = new TextureAttributes();
                blendText.getAppearance().setTextureAttributes(textureAttrib);
         }
         textureAttrib.setTextureMode(TextureAttributes.BLEND);

         Text2D replaceText = new Text2D("Replace", 
                                      new Color3f(1.0f, 1.0f, 1.0f), 
                                      "Helvetica", 24, Font.ITALIC);
         textureAttrib = replaceText.getAppearance().getTextureAttributes();
         if (textureAttrib == null) {
                System.out.println("creating attrib for replace");
                textureAttrib = new TextureAttributes();
                replaceText.getAppearance().setTextureAttributes(textureAttrib);
         }
         textureAttrib.setTextureMode(TextureAttributes.REPLACE);

         objRoot.addChild(modulateText);

// This line should make the whole object partially transparent since the
// object texture is in MODULE mode.
modulateText.getAppearance().getTransparencyAttributes().setTransparency(0.5f);


         Background backg = new Background();
         backg.setColor(0.0f, 0.0f, 1.0f);
         backg.setApplicationBounds(new BoundingSphere());
         objRoot.addChild(backg);
 
         return objRoot;
     } // end of CreateSceneGraph method


     public TextureModeApp() {
        setLayout(new BorderLayout());
        Canvas3D canvas3D = new Canvas3D(null);
        canvas3D.setStereoEnable(false);
        add("Center", canvas3D);

        BranchGroup scene = createSceneGraph();

        // SimpleUniverse is a Convenience Utility class
        SimpleUniverse simpleU = new SimpleUniverse(canvas3D);

        // This will move the ViewPlatform back a bit so the
        // objects in the scene can be viewed.
        simpleU.getViewingPlatform().setNominalViewingTransform();

        simpleU.addBranchGraph(scene);
    } // end of TextureModeApp (constructor)

    //  The following allows this to be run as an application
    //  as well as an applet

    public static void main(String[] args) {
        System.out.println("TextureModeApp.java - a demonstration of Text2D in Java 3D");
//        System.out.println("The scene is of a rotating Text2D object.");
//        System.out.print("If you don't have a 3D card, it may take a few seconds ");
//        System.out.println("before you see anything.");
        System.out.println("The Java 3D Tutorial is available on the web at:");
        System.out.println("http://www.sun.com/desktop/java3d/collateral");
        Frame frame = new MainFrame(new TextureModeApp(), 512, 64);
    } // end of main (method of TextureModeApp)

} // end of class TextureModeApp
