Just to be clear (I hate to keep adding to this thread, but here I go):  I
am running an ATI Rage 128 chip on a Win98 system in 16 bit mode (with
hardware acceleration), and the demo works properly (purple text) on my
system.  Of course, I am on Win98 instead of NT.

Bobby


----Original Message Follows----
From: "J. Lee Dixon" <[EMAIL PROTECTED]>
Subject: Re: [JAVA3D] Fade-out of transparency textured polygons
Date: Wed, 20 Sep 2000 15:08:41 -0400

And to boot, I figured one more thing out.  Sure, 24-bit mode works.
But it works SLOWLY!  They even say in the readme that 3D acceleration
is only under 16-bit mode.  This really stinks.

Does someone at Sun have a way to get ATI to fix this?  I don't think I
can go to ATI with a Java3D example to get help.  I don't really want to
make an OpenGL example just for the sake of getting tech support.  I
would think that Sun would have more pull than me anyway.

BTW, anybody try this on an ATI running J3D DirectX??  I'm on NT :(

-Lee

-----Original Message-----
From: John Wright [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, September 20, 2000 1:43 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Fade-out of transparency textured polygons


Lee,

Tested your test applet on a GeForce 256 system (16 bit color mode) and
your text does look "purple".

One more strike against ATI's drivers.

- John Wright
Starfire Research

"J. Lee Dixon" wrote:
 >
 > Well, looks like it's a case of broken drivers again.  I started with
 > the TextureModeApp from the Java3D examples and changed it to play
 > with
 > transparent textures and shape transparency.
 >
 > If you run this, you should see a blue (0,0,1) background, with a
 > Text2D
 > object (which uses transparency textures).  The Text2D is in red
 > (1,0,0), but the Shape3D is set to have a transparency of 0.5, so the
 > text should look purple.
 >
 > On my Rage PRO video card the text looks bold red, not purple.
 > I've tried this on a STB Velocity 3D and a Riva TNT2 M64, both work
 > (show purple).
 >
 > Anybody else care to try?  This was annoying!!!  ;)
 > I would love to have ONE applet that would test these kind of
 > capabilities out.  I plan on making these kind of notes available on
 > the
 > J3D.org site...
 >
 > -Lee
 > J. Lee Dixon
 > Software Engineer
 > SAIC - Celebration, FL
 > [EMAIL PROTECTED]
 >
 > -----Original Message-----
 > From: Doug Gehringer [mailto:[EMAIL PROTECTED]]
 > Sent: Tuesday, September 19, 2000 2:11 PM
 > To: [EMAIL PROTECTED]
 > Subject: Re: [JAVA3D] Fade-out of transparency textured polygons
 >
 > > Perhaps this is a bug??  I think
 > > it is time for a test app to show others (Sun)...
 >
 > Yes, please.  You've got a couple pieces involved here and it is
 > getting
 > pretty
 > complex to figure out what is going on without code.  I'm not sure
 > that
 > you'll
 > be able to get what you want, but I think your approach of looking at
 > the
 > equations makes sense.  What happens when use Replace mode and then
 > use
 > the
 > polygon transparency to modulate the overall transparency?
 >
 > Doug Gehringer
 > Sun Microsystems
 >
 >     ---------------------------------------------------------------
 >
 >    TextureModeApp.htmlName: TextureModeApp.html
 >                       Type: Hypertext Markup Language (text/html)
 >
 >                           Name: TextureModeApp.java
 >    TextureModeApp.java    Type: JAVA File
 >
(application/x-unknown-content-type-javaFile)
 >                       Encoding: quoted-printable
 >
 >                            Name: TextureModeApp.class
 >    TextureModeApp.class    Type: unspecified type
 >                                  (application/octet-stream)
 >                        Encoding: base64

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