Hi Folks,
I have noticed some interesting behavior when using
the Box class to create geometry in my scene graph.
Given the following code:
Transform3D tableTop = new Transform3D();
TransformGroup tableTopTrans = new
TransformGroup(tableTop);
tableTop.set(new Vector3f(0.0f, 0.0f, 0.0f));
tableTopTrans.setTransform(beltTable);
tableTopTrans.addChild(new Box(70, 130, 3.0f, tTAp));
tableTrans.addChild(tableTopTrans);
I expect to get a 70 X 130 X 3 piece of geometry
positioned at the (0,0,0) vector. Futhermore, I
expect the side edges to be 35 (and -35) from the
center, the top and bottom edges to be 65 (and -65)
from the center and the front and back edges to be 1.5
(and -1.5) from the center.
Instead, I get a 140 X 260 X 6 piece of geometry with
the edges being 70, 130, and 3 away from the center...
Is this a bug in the Box class or am I missing
something here???
Thanks,
Mark
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