/*
 *      @(#)Bboard.java 1.7 00/03/31 14:30:28
 *
 * Copyright (c) 1996-2000 Sun Microsystems, Inc. All Rights Reserved.
 *
 * Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
 * modify and redistribute this software in source and binary code form,
 * provided that i) this copyright notice and license appear on all copies of
 * the software; and ii) Licensee does not utilize the software in a manner
 * which is disparaging to Sun.
 *
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGES.
 *
 * This software is not designed or intended for use in on-line control of
 * aircraft, air traffic, aircraft navigation or aircraft communications; or in
 * the design, construction, operation or maintenance of any nuclear
 * facility. Licensee represents and warrants that it will not use or
 * redistribute the Software for such purposes.
 */

import java.applet.Applet;
import java.awt.*;
import java.awt.event.*;
import com.sun.j3d.utils.image.TextureLoader;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.*;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import com.sun.j3d.utils.behaviors.mouse.*;

public class Bboard extends Applet implements ActionListener {

    // setup font stuff
    private String fontName = "TestFont";
    private String textString = "Billboard";
    float sl = textString.length();

    // paths to texture image files
    private java.net.URL earthImage = null;
    private java.net.URL stoneImage = null;

    private BranchGroup bbBranch;
    private TransformGroup objScale;
    private SimpleUniverse universe;
    private boolean renderOn = true;

    public BranchGroup createSceneGraph() {

        // Create the root of the branch graph
        BranchGroup objRoot = new BranchGroup();

        objScale = new TransformGroup();
        objScale.setCapability(objScale.ALLOW_CHILDREN_WRITE);
        objScale.setCapability(objScale.ALLOW_CHILDREN_EXTEND);
        Transform3D textMat = new Transform3D();
        // Assuming uniform size chars, set scale to fit string in view
        textMat.setScale(1.2/sl);
        objScale.setTransform(textMat);



        // Create the transform group node and initialize it to the
        // identity.  Enable the TRANSFORM_WRITE capability so that
        // our behavior code can modify it at runtime.  Add it to the
        // root of the subgraph.
        TransformGroup objTrans = new TransformGroup();
        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
        objRoot.addChild(objTrans);

        BoundingSphere bounds =
            new BoundingSphere(new Point3d(0.0,0.0,0.0), Double.MAX_VALUE); //100.0);

        Appearance apText = new Appearance();
        Material m = new Material();
        m.setLightingEnable(true);
        apText.setMaterial(m);


        Appearance apEarth= new Appearance();
        Material mm = new Material();
        mm.setLightingEnable(true);
        apEarth.setMaterial(mm);

        Appearance apStone = new Appearance();
        apStone.setMaterial(mm);

// create 3D text 
        Font3D f3d = new Font3D(new Font(fontName, Font.PLAIN, 2),
                                new FontExtrusion());
        Text3D txt = new Text3D(f3d, textString, 
             new Point3f( -sl/2.0f, 3.0f, 0.0f));
        Shape3D textShape = new Shape3D();
        textShape.setGeometry(txt);
        textShape.setAppearance(apText);

// The following 3 sections replace the Y-axis billboard with a local Z-axis
// billboard.  First, the text is rotated to a local Z-axis.  Then, a billboard
// is placed to rotate around the local Z-axis.  The local system is then
// rotated back so that it's z-axis corresponds to the world Y-axis.

// The text is laying in the "x-y" plane, at y=3
// Rotate the text in a coord system where the y-axis is now the Z-axis
Transform3D textLocalXform = new Transform3D();
textLocalXform.rotX(-Math.toRadians(90f));
TransformGroup textLocal = new TransformGroup(textLocalXform);
textLocal.addChild(textShape);

// Now, a billboard transform group about the local z-axis
TransformGroup bbTransZ = new TransformGroup();
bbTransZ.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
bbTransZ.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
bbTransZ.addChild(textLocal);
Billboard bboardZ = new Billboard( bbTransZ );
double D = 0.001; // works fine
//double D = 0.0; // broken
bboardZ.setAlignmentAxis( 0f, (float)D, (float)Math.sqrt(1 - D*D) );
bboardZ.setSchedulingBounds( bounds );


// Another transform to move the billboard local Z to match the "world" Y axis
Transform3D localToWorldXform = new Transform3D();
localToWorldXform.rotX(Math.toRadians(90f));
TransformGroup localToWorld = new TransformGroup(localToWorldXform);
localToWorld.addChild(bbTransZ);
localToWorld.addChild(bboardZ);

// Place the billboard in a branch.
bbBranch = new BranchGroup();
bbBranch.setCapability(BranchGroup.ALLOW_DETACH);
bbBranch.addChild(localToWorld);
objScale.addChild(bbBranch);
 
// The above code SHOULD have the same effect as the below code. 
/*
   // Using billboard behavior on text3d
        TransformGroup bbTransY = new TransformGroup();
        bbTransY.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        bbTransY.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
        Billboard bboardY = new Billboard( bbTransY );
        objTrans.addChild( bboardY );
        bboardY.setSchedulingBounds( bounds );
        bboardY.setAlignmentAxis( 0.0f, 1.0f, 0.0f);
        objScale.addChild( bbTransY );
        bbTransY.addChild( textShape );
*/

        // Create a simple shape leaf node, add it to the scene graph.

        Transform3D cubeMat = new Transform3D();
        TransformGroup cubeTrans = new TransformGroup(cubeMat);
        cubeMat.set(new Vector3d(0.9, 0.0, -1.0));
        cubeTrans.setTransform(cubeMat);
        cubeTrans.addChild(new ColorCube(0.3));
        objTrans.addChild(cubeTrans);

        TextureLoader stoneTex = new TextureLoader(stoneImage, new String("RGB"), this);
        if (stoneTex != null) apStone.setTexture(stoneTex.getTexture());

        TextureAttributes texAttr = new TextureAttributes();
        texAttr.setTextureMode(TextureAttributes.MODULATE);
        apStone.setTextureAttributes(texAttr);
 

        Transform3D coneMat = new Transform3D();
        TransformGroup coneTrans = new TransformGroup(coneMat);
        coneMat.set(new Vector3d(0.0, 0.0, 0.0));
        coneTrans.setTransform(coneMat);
        coneTrans.addChild(new Cone(.2f, 0.8f,Cone.GENERATE_NORMALS |
                                    Cone.GENERATE_TEXTURE_COORDS, apStone));
        objTrans.addChild(coneTrans);

        TextureLoader earthTex = new TextureLoader(earthImage, new String("RGB"), this);
        if (earthTex != null) apEarth.setTexture(earthTex.getTexture());

        apEarth.setTextureAttributes(texAttr);

        Transform3D cylinderMat = new Transform3D();
        TransformGroup cylinderTrans = new TransformGroup(cylinderMat);
        cylinderMat.set(new Vector3d(-0.9, 0.5, -1.0));
        cylinderTrans.setTransform(cylinderMat);
        cylinderTrans.addChild(new Cylinder(.35f, 2.0f,Cylinder.GENERATE_NORMALS |
                                                      Cylinder.GENERATE_TEXTURE_COORDS, apEarth));
        objTrans.addChild(cylinderTrans);

        objTrans.addChild(objScale);




        // Set up the background
        Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f);
        Background bgNode = new Background(bgColor);
        bgNode.setApplicationBounds(bounds);
        objRoot.addChild(bgNode);

        // Set up the ambient light
        Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f);
        AmbientLight ambientLightNode = new AmbientLight(ambientColor);
        ambientLightNode.setInfluencingBounds(bounds);
        objRoot.addChild(ambientLightNode);

        // Set up the directional lights
        Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f);
        Vector3f light1Direction  = new Vector3f(4.0f, -7.0f, -12.0f);
        Color3f light2Color = new Color3f(0.3f, 0.3f, 0.4f);
        Vector3f light2Direction  = new Vector3f(-6.0f, -2.0f, -1.0f);

        DirectionalLight light1
            = new DirectionalLight(light1Color, light1Direction);
        light1.setInfluencingBounds(bounds);
        objRoot.addChild(light1);
          
        DirectionalLight light2
            = new DirectionalLight(light2Color, light2Direction);
        light2.setInfluencingBounds(bounds);
        objRoot.addChild(light2);

        apText.setMaterial(mm);

          // Create the rotate behavior node
          MouseRotateY behavior = new MouseRotateY();
          behavior.setTransformGroup(objTrans);
          objTrans.addChild(behavior);
          behavior.setSchedulingBounds(bounds);

          // Create the zoom behavior node
          MouseZoom behavior2 = new MouseZoom();
          behavior2.setTransformGroup(objTrans);
          objTrans.addChild(behavior2);
          behavior2.setSchedulingBounds(bounds);

          // Create the translate behavior node
          MouseTranslate behavior3 = new MouseTranslate();
          behavior3.setTransformGroup(objTrans);
          objTrans.addChild(behavior3);
          behavior3.setSchedulingBounds(bounds);


        // Have Java 3D perform optimizations on this scene graph.
        objRoot.compile();

        return objRoot;
    }

    public Bboard() {
    }

    public Bboard(java.net.URL earthURL, java.net.URL stoneURL) {
        earthImage = earthURL;
        stoneImage = stoneURL;
    }

    public void init() {
        // the paths to the image files for an applet
        if (earthImage == null) {
            try {
                earthImage = new java.net.URL(getCodeBase().toString() +
                                              "../images/earth.jpg");
            }
            catch (java.net.MalformedURLException ex) {
                System.out.println(ex.getMessage());
                System.exit(1);
            }
        }
        if (stoneImage == null) {
          try {
              stoneImage = new java.net.URL(getCodeBase().toString() +
                                            "../images/stone.jpg");
          }
          catch (java.net.MalformedURLException ex) {
              System.out.println(ex.getMessage());
              System.exit(1);
          }
        }
        setLayout(new BorderLayout());
        GraphicsConfiguration config =
           SimpleUniverse.getPreferredConfiguration();

        Canvas3D canvas = new Canvas3D(config);
        add("Center", canvas);

  // Add a button
  Button but = new Button("Toggle View Enabled");
  but.addActionListener(this);
  add("South", but);

        // Create a simple scene and attach it to the virtual universe
        BranchGroup scene = createSceneGraph();
        universe = new SimpleUniverse(canvas);

        // This will move the ViewPlatform back a bit so the
        // objects in the scene can be viewed.
        universe.getViewingPlatform().setNominalViewingTransform();

        universe.addBranchGraph(scene);
    }
  
    //
    // The following allows Bboard to be run as an application
    // as well as an applet
    //
    public static void main(String[] args) {
        java.net.URL earthURL = null;
        java.net.URL stoneURL = null;
        try {
            // the paths to the image files for an application
            earthURL = new java.net.URL("file:../images/earth.jpg");
            stoneURL = new java.net.URL("file:../images/stone.jpg");
        }
        catch (java.net.MalformedURLException ex) {
            System.out.println(ex.getMessage());
            System.exit(1);
        }
            
        new MainFrame(new Bboard(earthURL, stoneURL), 400, 400);
    }

  public void actionPerformed(ActionEvent e)
  {
    String command = e.getActionCommand();
    if (command.equals("Toggle View Enabled"))
    {
      if(renderOn) universe.getViewer().getView().stopView();
      else universe.getViewer().getView().startView();
      renderOn = !renderOn;
    }
  }

}
