"J. Lee Dixon" wrote:
> A better texture loader would do more that just RGB and RGBA...
Or, you don't use TextureLoader at all. All my Java 3D apps always
implement texture loading from scratch. You need a lot more control over
what is happening than is provided by the Util classes.
--
Justin Couch Author, Java Hacker
http://www.vlc.com.au/~justin/ Java 3D FAQ Maintainer
http://www.j3d.org/ J3D.org The Java 3D Community Site
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"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
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