Hi,
 
I'm after creating and keeping track of a set of lights (or other objects in the 3d world). i was intending to do this by setting up an
array of say length 10
 
int[] = light new int[10];
 
and then setting them up and accessing them by using
 
LinearFog light[1] = new LinearFog();
 
I'm obviously doig something wrong as this doesn't appear to work. Is there an easier way of setting things up?
 
i had considered setting up and array of lights that just stored the properties of each of the lights and then just called the light routine to produce them and somehow appended the light number on the end of the variable name to create (light1, light2, etc etc.).
 
There must be an easier way of doing things that i'm obviously missing here.
 
I'm sure i would have been able to do this a year or so ago but not having used java in far too long it's like starting from the begining again.
 
Hope someone can help (i'm sure someone somewhere can).
 
NEIL

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