thank you all for the judicious answers. It was indeed only a problem of order of 
transformation.
As a corollary, has someone ever used a mousewheel in a java3D app ? :) or is that too 
machine specific.

Hans

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SUBJECT: Re: [JAVA3D] View Rotation


  ----- Original Message -----
  From: Dvorak, Daniel J.
  To: [EMAIL PROTECTED]
  Sent: Friday, September 22, 2000 3:08 AM
  Subject: Re: [JAVA3D] View Rotation


  In my project the user "orbits" around the object in the scene, always
  looking at the object.
  What doesn't work?  I'm guessing that your object goes out of view.
That's
  probably because you're only translating, not rotating to keep the z-axis
  pointing directly away from the object you want to see.  To do that uses a
  little trig, or you can use the LookAt method.

  Daniel

  -----Original Message-----
  From: Hans RAKOTOMANGA [mailto:[EMAIL PROTECTED]]
  Sent: Friday, September 22, 2000 6:28 AM
  To: [EMAIL PROTECTED]
  Subject: [JAVA3D] View Rotation


  Hi all, i am trying to create a HomeWorld style visualization, ie :
Rotation
  of the camera around selected objects controlled via the mouse.
  So i modified the mouse rotate behavior, attached it to the
viewingplatform
  of a simpleUniverse.

  In the behavior, i set translation to Origin, then perform an Euler
  transform upon the viewingplatform's transform
  and then translate back.

  This doesnt work however and i would like some feedback. ( i hope it isn't
a
  view_attach_policy or anything of the sort, otherwise i am
  gonna shoot myself)

  Thanks alot.

  Hans


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  Divorsurac Horse Race

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