No I don't mean that the Viewplatform is rotating in place. I guess I
should not have said rotating again since I mean that the viewplatform is
orbiting the object. Not the object orbiting the viewplatform.
The object's position and rotations don't change but the viewplatform's
position keeps changing and its rotations change so that it is always
looking at (facing) the object.
To me saying thing A orbits object B is equivalent to saying thing A
rotates AROUND object B. But I guess this doesn't imply that thing A will
continue to face (view) object B.
At 08:05 PM 09/26/2000 +0000, you wrote:
>Eric Reiss:
>I have modified your code. I hope the attached files don't get confused
>since they have the same names.
>
>I believe what you wanted was the Orbit behavior, not the rotate.
>You seem a little confused about the difference.
>
>If you attach a rotate to an object, it will rotate. If you attach a rotate
>to the viewplatform, it will rotate like when you sit in a spinning office
>chair. This is what you did and it was working correctly but not what you
>were expecting.
>
>I think you want to rotate around the object which is called orbiting. The
>object is like the sun and you want to be a planet orbiting the sun and
>always facing it.
>
>In the modified version of your example, since you only have one object in
>the scene, it appears that the object is rotating, but trust me, it is the
>viewplatform rotating around the object.
>
>Bobby:
>Er, don't you mean the ViewPlatform is rotating in place? You seem to be
>trying to clear up the confusion here and that comment seems a little
>confusing. When you rotate the ViewPlatform and look at a stationary
>object, it looks as if the object is orbiting around the viewer. It's like
>being on the Earth looking up at the stars - it looks as if the stars orbit
>the Earth, but in fact the earth is revolving (rotating in place).
>
>
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Eric Reiss - http://www.sigda.acm.org/Eric/
Email: [EMAIL PROTECTED]
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Assistant Systems Manager - School of Engineering
University of Pittsburgh
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