Rob,
Will the upcoming beta release target Direct3D as well ?
Thanks,
Isie Masri
Xtivia Technologies
At 11:47 AM 9/27/2000 -0700, Rob Posadas wrote:
>Content-Type: TEXT/plain; charset=ISO-8859-1
>Content-MD5: rAG3w4U16Dt9cTttaTCh6g==
>
>
>We are about to begin the release process for Java 3D 1.2.1,
>and that has been taking about two weeks. So the Beta version
>of 1.2.1 should be out by mid October.
>
>As far as changes, mainly bug fixes and performance enhancements.
>
>Attached are the README's for 1.2.1.
>
>
>Rob Posadas
>
>Manager, 3d Graphics Software
>Sun Microsystems
>[EMAIL PROTECTED]
>(650) 786-7873
>
>
>
>
> >
> > Hi all
> >
> > i only want to remind the sun team, that the below mail from Mark Ferneau
> > has not yet been answered( i did not found current informations to this
> > topic in the interest group). It would be great if anybody could give us
> > some information about the release Date and the most important changes over
> > 1.2!
> >
> > thanks a lot
> >
> > Alexander Wojnar
> >
> >
> >
> >
> > -----Ursprüngliche Nachricht-----
> > Von: Discussion list for Java 3D API
> > [mailto:[EMAIL PROTECTED]]Im Auftrag von Mark Ferneau
> > Gesendet: Monday, September 25, 2000 11:54 PM
> > An: [EMAIL PROTECTED]
> > Betreff: [JAVA3D] Release Data of 1.2.1 (Beta)
> >
> >
> > Can anyone from Sun provide an estimated release date for J3D 1.2.1,
> > Beta? At Siggraph Michael Schulman indicated it would be out this summer
> > and, as of last week, we're in Autumn (at least in the US).
> >
> > --Mark
> >
> > Mark Ferneau 240-462-6262 (cell)
> > Director of Adv. Technology 801-437-4608 (efax)
> > Xtivia Technologies, Inc. 732-469-5954 x629 (NJ office)
> > [EMAIL PROTECTED] 301-279-5703 (home office)
> > http://www.xtivia.com/ [EMAIL PROTECTED] (wireless email)
> >
> > ===========================================================================
> > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
> > of the message "signoff JAVA3D-INTEREST". For general help, send email to
> > [EMAIL PROTECTED] and include in the body of the message "help".
>Content-Type: TEXT/plain; name="README.java3d.solaris.txt";
>charset=us-ascii; x-unix-mode=0644
>Content-Description: README.java3d.solaris.txt
>Content-MD5: nufY2B6eqpwj3SJrXDXg8g==
>
>Java 3D(TM) 1.2.1 Beta
>
>README file for Solaris/SPARC/OpenGL
>
>This file contains important information for users of Java 3D(TM).
>The first four sections (Requirements, Installation, Shared
>Contexts, and Running Java 3D(TM) in a Browser) are of interest
>to all Java 3D(TM) users. The rest of this file applies only to
>developers of Java 3D(TM) applications.
>
>** It is recommended that any previous version of Java 3D(TM) be
>** uninstalled before installing this version.
>
>============
>REQUIREMENTS
>============
>
>This version of Java 3D(TM) for Solaris/SPARC requires the following:
>
> Java 2 Runtime or SDK version 1.2.2 or later from Sun Microsystems.
> It is recommended that you use the production release
> (www.sun.com/solaris/java) but you may use the
> reference implementation
> (http://java.sun.com/products/jdk/1.2/download-solaris.html).
> If you are using the reference implementation, you must use
> native threads. Green threads are not supported.
>
> Frame Buffer with OpenGL support (Expert3D, Elite3D, Creator3D,
> PGX).
>
> Solaris 2.7 or later.
>
> OpenGL 1.2.1 for Solaris or later.
> To find your current version, use `pkginfo -l SUNWglrt`
> OpenGL for Solaris can be obtained at
> http://www.sun.com/solaris/opengl
>
> PATCHES
>
> There are no patches required for Solaris 8.
>
> Solaris 7 requires the Kernel Update patch (106541-06 or later)
> which fixes a bug on multi-processor systems that can lock up
> the window system when running a Java 3D program with more than
> one active window:
>
> Use `showrev -p` to list installed patches. Patches can be
> downloaded for free from http://sunsolve.sun.com/.
>
>============
>INSTALLATION
>============
>
>You must have permission to write files in your Java(TM) Runtime
>Environment and/or SDK directories. If you do not have this
>permission, the installer will run to completion but Java 3D(TM)
>will not be installed. Make sure you are running Java(TM) from
>your local machine and that you are the same user who installed
>Java.
>
>To install Java 3D(TM), execute the Java 3D(TM) GUI Installer
>program from any directory:
>
> Runtime only: java3d1_2_1beta1-solsparc-rt-ia.bin
> Runtime and SDK: java3d1_2_1beta1-solsparc-sdk-ia.bin
>
>After accepting the license agreement and viewing this file,
>you will be asked to select which Java(TM) VM to upgrade
>with Java 3D(TM). JVMs from your PATH will be listed, or
>you may choose a different one by selecting its 'java'
>executable.
>
>After installation, you may remove the executable GUI installer.
>
>The Java 3D(TM) SDK includes several demo programs that can
>verify correct installation. Assuming your Java 2 SDK is installed
>at ~/j2sdk1.3.0_01, try the following:
>
> cd ~/j2sdk1.3.0_01/demo/java3d/HelloUniverse
> java HelloUniverse
>
> Note: Many more demos are available under the demo/java3d/
> directory. Some of the demos require a maximum memory
> pool larger than the default in java. To increase the
> maximum memory pool to 64 megabytes, add the following
> command line options to java or appletviewer:
> java: -mx64m
> appletviewer: -J-mx64m
>
>Make sure you have the SUNWi1of package (optional fonts) installed by
>running `pkginfo SUNWi1of`. If not present, you may see error messages
>like this:
>
> Font specified in font.properties not found
> [-b&h-lucida sans typewriter-bold-r-normal-sans-*-%d-*-*-m-*-iso8859-1]
> ...
>
>Java 3D(TM) consists of four jar files and two shared libraries.
>You do not need to include the jar files in your CLASSPATH,
>nor do you need to include the shared libraries in your PATH.
>You should include "." in your CLASSPATH or ensure that CLASSPATH
>is not set.
>
>Java 3D documentation and tutorials are available from the Java 3D(TM)
>Home Page: http://java.sun.com/products/java-media/3D/
>
>===============
>SHARED CONTEXTS
>===============
>
>This version of Java 3D is able to use shared contexts in OpenGL for Display
>Lists and Texture Objects. For single canvas applications, there will be no
>change in behavior. For multiple canvas applications, memory requirements
>will decrease by using this property. To enable the use of shared contexts
>set the j3d.sharedctx property to true, for example:
>
> java -Dj3d.sharedctx=true MyProgram
>
>
>================================
>RUNNING JAVA 3D(TM) IN A BROWSER
>================================
>
>Java 3D programs can be run in Netscape Communicator on Solaris
>with the Java(TM) Plug-IN (JPI) installed:
>
> Solaris 8 includes Netscape and the JPI.
>
> For Solaris 7 users, Netscape Communicator may be downloaded
> for free from http://www.sun.com/solaris/netscape. Patches
> may be required (see the website for details).
>
> Netscape Communicator 6.0 automatically includes the JPI.
>
> Java 1.3 also includes the JPI. The Control Panel will
> be at ~/j2sdk1.3.0_01/jre/ControlPanel.html.
>
> If you are using Solaris 7, Java 1.2.2, and Netscape 4.51, 4.7,
> or 4.74, you need to download and install the JPI from
> http://www.sun.com/solaris/netscape/jpis. NOTE: requires
> membership to the JDC. More patches may be required
> (see the website for details). If you install it in
> the default location (/opt/NSCPcom) the control panel
> will be at file:/opt/NSCPcom/j2pi/ControlPanel.html.
>
>You need to set the NPX_PLUGIN_PATH environment variable
>to the directory containing the JPI. For example, you you
>are using the JPI from Java 1.3 installed in ~/j2sdk1.3.0_01,
>do 'setenv NPX_PLUGIN_PATH ~/j2sdk1.3.0_01/jre/plugin/sparc'
>before starting Netscape. The default is /opt/NSCPcom.
>
>There is a bug in the Solaris JPI 1.2.2 that keeps it
>from finding Java extensions in the lib/ext/ directory
>where they are kept. If you are not using JPI 1.3, you need to
>copy the four .jar files from the lib/ext/ directory to the
>lib/ directory as follows:
>
> cd $SDKHOME/jre/lib/ext
> cp j3daudio.jar ..
> cp j3dcore.jar ..
> cp j3dutils.jar ..
> cp vecmath.jar ..
>
>To verify proper installation, point your browser to
>file:/home/myhome/j2sdk1.3.0_01/demo/java3d/index.html
>
>If it seems like Java 3D isn't installed, make sure the JPI
>is using the JVM you've upgraded with Java 3D(TM). Run the
>JPI Control Panel and click on the "Advanced" tab to change
>the JVM associated with the JPI. Under "Java Run Time
>Environment" choose "Other..." and Enter the path to your
>JVM in the 'Path:' box (for example,
>/home/myhome/j2sdk1.3.0_01/jre). Press "Apply." (Note:
>choose the directory above the 'bin' directory.)
>
>NOTE: Many Java 3D(TM) programs will require a larger heap size
>than the default 16M in the JPI. In the Control Panel
>"Java Run Time Parameters" put "mx64m" for 64M of heap memory.
>
>To create a web page with Java 3D, you need to use special HTML
>code to force the browser to use the JPI VM. Refer to the
>following URL for information on using Java Plug-In "HTML
>Converter" and running applets using Java Plug-in:
>
> http://java.sun.com/products/plugin/
>
>====================================================
>DISTRIBUTING Java 3D(TM) WITH YOUR JAVA(TM) PROGRAMS
>====================================================
>
>Sun Microsystems allows vendors to distribute the Java 3D(TM) Runtime
>environment with their Java programs, provided they follow the terms
>of the Java 3D(TM) Evaluation License agreement.
>
>This document uses the term "vendors" to refer to licensees,
>developers, and independent software vendors (ISVs) who license and
>distribute Java 3D(TM) with their Java programs.
>
>REQUIRED vs. OPTIONAL FILES
>---------------------------
>Vendors must follow the terms of the Java 3D(TM) Evaluation License
>agreement, which includes these terms:
>
> - Don't arbitrarily subset Java 3D(TM). You may, however, omit those
> files that have been designated below as "optional".
>
> - Include in your product's license the provisions called out
> in the Java 3D(TM) Evaluation License.
>
>BUNDLING Java 3D(TM)
>--------------------
>Java 3D(TM) comes with its own installer that makes it suitable for
>downloading by end users. Java(TM) application developers have the
>option of not bundling Java 3D(TM) with their software. Instead,
>they can direct end-users to download and install the Java 3D(TM)
>software themselves.
>
>Required Files
>--------------
>
>When bundling Java 3D(TM) with your application, the following files
>must be included (Solaris):
>
> <JREDIR>/lib/sparc/J3D.so
> <JREDIR>/lib/sparc/j3daudio.so
> <JREDIR>/lib/ext/vecmath.jar
> <JREDIR>/lib/ext/j3dcore.jar
> <JREDIR>/lib/ext/j3daudio.jar
> <JREDIR>/lib/ext/j3dutils.jar
>
>Optional Files
>--------------
>
>An application developer may include these files and directories
>with their Java 3D(TM) application, but is not required to do so:
>
> <JDKDIR>/j3d-utils-src.jar
> <JDKDIR>/demo/java3d
>
>
>========================
>CHANGES SINCE 1.2
>========================
>
>==========
>BUGS FIXED
>==========
>
>Documentation
>-------------
>4199091 Raster object uses the alpha value inside the image to perform
> blend operation
>4354497 Locale pickAll() param description incorrect
>
>Example Programs
>4212805 ReadRaster test program has race condition
>4367277 OffScreenTest example program does not work consistently
>
>Graphics
>--------
>4186219 Geometry Collision does not implement points/surface, line/line, or
> line/point
>4250253 GeometryInfo leaks memory in some cases (with Appearance?)
>4309059 background geometry appears very close to the camera vs 1.1.3
>4315058 VolRend display white cube when Axis Volumne is 3D
>4331434 adding object to itself does not generate an exception
>4332530 Win32 Stereo: zbuffer not cleared when rendering right eye
>4333846 JavaPresents intermittently throws IndexOutOfBoundsException
>4335205 WakeupOnCollision fail if arming Node is TransformGroup which undergo
> transform
>4335969 Memory leak when Branch/View/Canvas3D remove
>4335549 ImageComponent2D not live when under Background Node
>4336263 Automatic texture generation eye linear fail when switch back
> from object linear
>4337095 Collision detection did not work sometimes when modify interactively
>4337665 Geometry by reference using interleaved & color with alpha may crash
> system
>4337832 removeNotify throws NullPointerException when parent is null
>4337953 GeometryByReference with Interleaved array don't support multi-texture
>4337966 GeometryArray initialVertexIndex is ignore in non-interleaved array
>4338168 Behavior Scheduler should stop when all behaviors are disabled
>4339211 fail to enable multitexture 1st time textureUnitState is set after sg
> setLive
>4339293 JVM Segmentation fault if depth Component not set in Raster
> under v1.2.2-001
>4340879 TUS fails to update transform change on some geometries added live
> BranchGroup.
>4340882 WakeupOnElapsedTime can't enable again after disable
>4340979 Device Context not release in NativeConfigTemplate3D
>4341212 isGraphicsConfigSupported() not yet implemented
>4341229 Mixed mode rendering causes scene graph to render continuously
>4341273 geometry not rendered properly when multiple texCoordSet is specified
>4341689 SimpleGeometry example throws UnsatisfiedLinkError
>4343019 changing transparency attribute doesn't work
>4343160 J3d resources not freed up properly causing memory leak
>4344890 WakeupOnCollisionMovement should not triggered when collision
> object not move
>4344920 Picking fails the second time for objects under share group
>4345204 memory leak in when repeating create/destroy canvas3d
>4346877 Tetxure By Reference and Raster by Reference does not work in
> PureImmediate mode
>4347496 Offscreen and ReadRaster requires a getImage() when using byRef
> imagecomponent
>4348626 Clip node application bound not updated when transform is changed
>4348861 Geometry intersection fail to return collision in some orientation
>4351033 NullPointer exception in MasterControl when running scene graph
> viewer
>4351100 Two copies of objects appear when branch detach and reattach to
> scene graph
>4352652 ModelClip fail to clip correctly in the first frame
>4352667 Adding/removing canvas from view/panel makes geometry disappear
>4353135 Display list initialize two times for Geometry
>4354150 examples/PickTest/IntersectTest renders nothing
>4354529 In a Universe with Multiple Locales transformGroup changes
> are not rendered
>4354578 DisplayList ID may invoke to draw geometry before it is created
>4354666 SharedAlternateTargetTest throws NullPointer exception when detach
> share group
>4354751 transform ignored
>4355101 ManySphere_Pure bad flickering
>4355357 TexGen w/ EYE_LINEAR doesn't work properly with multitextures
>4355441 Text3D disappeared
>4355443 switch children may be incorrectly merged after compilation
>4355908 depth write enable mask not reset correctly after rendering
> transparent objects
>4356240 repeatedly reloading an applet causes browser to hang
>4357625 java3d fail to resume rendering after window deiconify
>4357935 Memory leak when branchgroup remove
>4357974 Mouse behavior no longer work after replaceBranchGraph
>4358710 directional light unexpectedly moved with the scene in immediate
>4359757 Applet reload will throws InternalError after 32 times
>4360546 Stereo separation different between 1.2 and 1.2.1
>4360588 Reepated add and removal of BranchGraphs to locale causes exception
>4360823 NullPointerException in LightRetained.clearLive
>4360849 NullPointerException when using moveTo()
>4361889 isGraphicsConfigSupported() return incorrect result under windows
> opengl version
>4361988 MultiLocale test throws ArrayIndexOutOfBoundsException
>4362044 DrawingSurfaceAWT Lock did not free, cause memory leak when canvas
> reloaded
>4362302 When a BranchGroup containing a texture is detached the
> ImageComponent is Live
>4362355 Picking fails once SceneGraph is compiled
>4362374 ManySpheres_Pure intermittently crashes the JVM when run w/ dual cpu
>4362773 Mutiple Locales do not behave properly in Java3D
>4362907 compile() breaks examples/PickTest/IntersectTest program
>4363084 ArrayIndexOutOfBoundsException in NormalGenerator
>4363148 NullPointerException with sharedGroup under switch during setLive
>4363269 Applet hangs sometimes when repeating reload
>4363279 J3D crash under AFB/FFB after reload 32 times
>4363875 Interpolator loopCount no longer works
>4364572 D3D: Texture transform for translation or combine with TexCoordGen
> did not work
>4365111 texture not rendered correctly in immediate mode
>4365133 RenderBin throws ClassCastException when OriS3D shared Appearance
> with another S3D
>4365139 OriS3D's orientedtransform didn't get applied when OS3D shared
> appearance w/a S3
>4365170 OrientedShape3D throws NullPointerException on text with spacing in it
>4366359 Objects incorrectly rendered when adding/deleting from the scenegraph
>4366775 RenderBin sometimes throws NullPointerException when object insert to
> scenegraph
>4366915 Shape missing when branchgraph attach/detach if there are multiple
> LightBin
>4367085 MultiScreens example program only renders on screen 0
>4367212 MultiScreen test sometimes throws NullPointerException when startup
>4367563 Incorrect reference of Canvas3D in Renderer
>4367616 incorrect vwcBounds for LOD switch objects
>4367891 D3D: crash when vertexbuffer is used in some test case
>4367949 Off-screen rendering sometimes returns old image
>4368116 D3D: sometime crash when GeometryByReference non-interleaved array
> use
>4368117 D3D: crash when DecalGroup is used
>4315021 Robot test fail to pick object under windows
>
>Sound
>-----
>4334767 examples/MoveAppBoundingLeaf sometimes produces no sound
>4347519 BackgroundSound did not check for scheduling Bounds
>4360447 Sound nodes shared by 2 universes throws exception
>4360448 MediaContainer.setURLString() sets url field
>4360451 Sound.setSoundData() with a new MediaContainer is ignored
>4360454 MediaContainer.setURL() with new URL is ignored
>4360461 Filtering only performed on non-cached MediaContainer
>4360462 setMediaContainer(InputStream) not loaded on audio device
>4368186 Reattaching sound node restarts previously enabled sound
>
>Utilities
>---------
>4309080 investigate whether TextureLoader should use drawImage vs PixelGrabber
>4328532 Textures for the bottom of cones and cylinders are upside-down
>4336095 Picking using GEOMETRY_INTERECT_INFO fail on fan and
> strip geometry
>4336628 Simple Universe returns incorrect viewingPlatform
>4345865 Incorrect callback argument in MouseZoon/MouseRotate
>4347996 PickCanvas setTolerance has no effect if it call after
> setShapeLocation
>4358065 GeometryInfo methods scope too restrictive
>4363154 Sphere sharing cause problem in compile mode
>4363208 Picking util. can miss the closet geometry, when multiple S3Ds are
> intersected
>4364128 Non-uniform scale not implemented in
> RotPosScaleTCBSplinePathInterpolator
>
>
>============
>NEW FEATURES
>============
>
>All example program now have example.html and example_plugin.html for
>use with the plugin feature available with most web browsers. In addition,
>an html page, demo/java3d/index.html now contains links to all demo programs
>that can be run as applets.
>
>=======================
>Constructing a Canvas3D
>=======================
>
>Many Java 3D programs pass null to the Canvas3D constructor. By doing
>this, Java 3D will select a default GraphicsConfiguration that is
>appropriate for Java 3D. However, this is a bad practice, and can lead
>to errors when applications try to run in alternate environments, such as
>stereo viewing. Java 3D will now print out a warning if the Canvas3D
>constructor is passed in a null argument for the GraphicsConfiguration.
>
>=========
>Utilities
>=========
>
>This release includes utilities for Java 3D. These utilities are still
>being defined and under development. Much of the source for these utilities
>is also provided. The API for these utilities may change in future releases.
>
>The following utilities are provided in this release:
>
> - Java Sound Audio Device
> - Some predefined Mouse based behaviors
> - Picking utilities including predefined picking behaviors
> - Geometry creation classes for Box, Cone, Cylinder, and Sphere
> - A Text2D utility
> - A Universe Builder - SimpleUniverse
> - An Image Loading utility
> - A Normal Generator utility
> - A Polygon Triangulator utility
> - Triangle stripifier
> - Geometry compression utilities
> - Spline-based path interpolators
> - Wavefront .obj loader
> - Lightwave 3D File Loader
>
>===================================
>Enabling Stereo with SimpleUniverse
>===================================
>
>The SimpleUniverse utility does not, by default, request a
>GraphicsConfiguration that is capable of Stereo rendering. To enable this,
>you need to set a property when running your application. Here is an
>example.
>
>java -Dj3d.stereo=PREFERRED MyProgram
>
>Some framebuffers only have one Z buffer and share this between the left
>and right eyes. If you are experiencing problems using stereo try the
>following property:
>
>java -Dj3d.stereo=PREFERRED -Dj3d.sharedstereozbuffer=true MyProgram
>
>
>==============
>KNOWN PROBLEMS
>==============
>
>Documentation Bugs
>------------------
>4161432 Transform3D transform definitions are imprecise with respect to
> mirror transform
>4181456 make Sensor.setSensorReadCount MT-safe
>4259353 documentation for com.sun.j3d.utils.geometry.Box is confusing
>4284971 Specify that wakeup criteria should not be shared
>4284976 Specify that getProjection is illegal in non-compatibility mode
>4297142 RotationPathInterpolator has problem if angle equal Math.PI
>4303052 Quaternion documentation is inadequate
>4303053 javadoc for DistanceLOD with multiple switch nodes needs improvement
>4303054 Lighting equations should be updated to reflect color override
>4303055 Docs should specify effect on clipped portion of ImageComponent
>4303056 Docs should specify thread-safety behavior of Java 3D methodsc
>4303062 Need to specify which attributes are passed by reference versus by
> value
>4307547 Need to doc. : scene graph needs to have at least a Canvas3D to keep
> j3d working
>4310958 Docs should specify wrong bounds may be used in region of influence
> operations
>4312421 Need to document texture by reference
>4316844 Documentation of Java 3D colors should specify gamma assumptions
>4348286 Shape3D intersect() should mention Geometry.ALLOW_INTERSECT need
> to be set
>4364767 Java3D's render loop doesn't run continuously
>4366468 Background Geometry missing documentation
>
>
>Examples
>--------
>4296091 Infinite loop in McadPickTestImm postSwap()
>4312044 java Viewer reflects only Lightwave objects with depth
>
>Core Graphics & Vecmath
>-----------------------
>4154445 PathInterpolator's setKnot method does not validate inputs
>4160172 Access to some aggregate data is not MT-safe
>4179923 ReadRaster does not clip to screen correctly
>4181340 Updating the view cache could be a problem if other canvas running
> on same view
>4181344 Java 3D cannot handle more than 64 lights
>4181349 Need to add Transform to SceneGrphPath hashCode
>4181417 Need to add an internal epsilonEquals method for bounds objects
>4186182 sceneAntialiasing setting of PREFERRED is ignored
>4189092 HEAD_PREDICTOR and HAND_PREDICTOR policies not implemented
>4191172 Text3D rendering problems
>4193466 GMatrix SVD does not work correctly for some cases
>4246325 AWT Event once enable, will not disable when behavior remove
>4259345 Text3D does not correctly convert geometry of Japanese-text
>4260818 java3d should support stereo graphics automatically
>4269784 vecmath.GMatrix.LUD inefficient
>4269923 LOD's slow
>4299480 readRaster() and waitForOffScreenRendering() will not work if
> threadLimit=1
>4305676 Native method error messages not I18N ready
>4308591 Text3D objects bounding box not accurate enough
>4309925 JCK: BoundingPolytope / BoundingSphere does not return empty bound
> as it should
>4313678 Java3D disables invalid lights
>4325851 Hardware MultiTexture not supported even though numActiveTexture
> <= supported num
>4331646 rendering differences between WIN32 and Solaris platforms
>4331677 setWindowResizePolicy(View.VIRTUAL_WORLD) doesn't work
>4335245 Raster type RASTER_COLOR_DEPTH did not work as expected
>4340598 Morph did not work after setGeometryArrays() in behavior
>4340607 Node and NodeComponent's set* methods not synchronized with
> set/clearLive
>4342430 Raster write do not clip image if raster offset/size defined
> outside boundary
>4342945 non-congruent transform exceptions: error correct or doc?
>4343287 Blending not enabled for antialiased lines
>4346786 OutOfMemory error when generating 20,000 Box primitives
>4348562 GMatrix SVD method incorrect output and throws
> ArrayIndexOutOfBoundsException
>4348609 Poor rendering of textures on NT with 16 bit color
>4350033 possible conflict between implementation and spec on
> PolygonOffset
>4351050 APIs issue : Shape3D and Morph's intersect method.
>4351579 APIs issue : Shape3D intersect method -- multiple geometry support
>4352922 JFTC: light InfluencingBounds (BoundingSphere) seems to be broken
> on 1.2.1
>4355041 JFTC: LOD failed to change level of detail after 1st
>frame graphics_si
>4355332 Require Thread safe removeChild in BranchGroup
>4357843 Picking doesn't handle OrientedShape3D's orientation when doing
> intersect test
>4358284 readRaster() ignore StereoMode context
>4358700 Geometry intermitantly disappears from scene
>4359600 Transform3D returning NaNi
>4359609 MediaContainer does not report errors
>4359764 Java3D does not support > 32 canvas
>4360688 Geometric primitives need to be optimized
>4361036 texture mapped quad using geometry by reference doesn't work
>4363761 getImagePlateToVworld not synchronized with View
>4363884 Alpha that is no longer running still takes up CPU time
>4363899 APIs issue : OrientedShape3D's intersect method needs view info
>4363990 Texture image and TransformGroup not update synchronously
>4364343 shared objects no longer pickable after re-attaching to scene graph
>4364493 Mirror transforms are not always classified correctly
>4365165 JVM crashed when similar text is used on both OrientedShape3D
> and Shape3D
>4365207 OriS3D's vwcBound computation needs to consider OriS3D's
> orientedtransform
>4366060 ObjectFile.load() throws IndexOutOfBoundsException
>4366473 Background geometry does not animate
>4366494 RenderBin throws exception, possibly related to OrderedGroup under
> Background
>4366511 Full screen antialiasing slow under OpenGL
>4366528 Text2D rendered out-of-order in OrderedGroup
>4368120 D3D: Color attributes change not working if vertex buffer is used
>4368396 Geometry flashes
>
>Sound
>-----
>4138605 using any non-javasound java sound causes severe performance hit
>4164181 Sound performance on native threads is bad
>4187092 Filtering causes loud, sweeping resonance to be added to most sounds
>4187093 Cross-talk cancellation for sound playback in not implemented
>4315018 Garbage sound in TestFilter
>4348236 No background sound sometimes when startup
>4348247 stopView() fail to stop background sound
>4360456 PointSound.setPosition() not update unless parent transform modified
>4360463 Doppler calculated results in less than expected frequency variation
>4367333 programs/other/SoundExamples/ImmediateMode doesn't work correctly
>
>Utility Bugs
>------------
>4158783 lw3d loader loses textures after pressing the reload button on
> Netscape
>4173647 Cannot share Sphere objects of same size between immediate and
> retained mode
>4217567 NormalsGenerator only checks the cosine for smoothing
>4252349 First viewport may jump when using KeyNavigatorBehavior
>4259533 getTexture() throws NullPointerException when using proxies
>4308592 texture loader does not scale non-power-of-2 RGBA textures properly
>4331669 setRectangleScaleFactor will not change text size unless setString
> called
>4336679 In examples/PickTest program, a pick miss can happen on morph object
>4343427 Loader interface has no facility to monitor progress of Load Operation
>4347998 PickTool pickGeomAllSorted did not compute closest distance for
> PickConeRay
>4367699 Lightwave Loader throws NullPointerException when loading data from
> a Stream
>
>
>Solaris-specific Bugs
>---------------------
>none
>
>Content-Type: TEXT/plain; name="README.java3d.win32d3d.txt";
>charset=us-ascii; x-unix-mode=0644
>Content-Description: README.java3d.win32d3d.txt
>Content-MD5: Y2csDQ0UBhp0IucCILp/Gg==
>
>Java 3D(TM) 1.2.1 Beta
>
>README file for Win32/DirectX
>
>This file contains important information for users of Java 3D(TM).
>The first three sections (Requirements, Installation, and Running
>Java 3D(TM) in a Browser) are of interest to all Java 3D(TM) users.
>The rest of this file applies only to developers of Java 3D(TM)
>applications.
>
>** It is recommended that any previous version of Java 3D(TM) be
>** uninstalled before installing this version.
>
>============
>REQUIREMENTS
>============
>
>This version of Java 3D(TM) for Windows 98 and Windows 2000
>requires the following:
>
> Java 2 (Runtime or SDK) version 1.2.2 or later from Sun
> Microsystems (http://java.sun.com/jdk/). This includes
> the Java Plug-In (JPI) to update Java(TM) in your browser.
>
> DirectX 7.0 or later, available from Microsoft
> (http://www.microsoft.com/directx/default.asp).
>
>============
>INSTALLATION
>============
>
>You must have permission to write files in your Java(TM) Runtime
>Environment and/or SDK directories. If you do not have this
>permission, the installer will run to completion but Java 3D(TM)
>will not be installed. Make sure you are running Java(TM) from
>your local machine and that you are the same user who installed
>Java.
>
>To install Java 3D(TM), execute the Java 3D(TM) GUI Installer
>program from any directory:
>
> Runtime only: java3d1_2_1beta1-win32-directx-rt-ia.bin
> Runtime and SDK: java3d1_2_1beta1-win32-directx-sdk-ia.bin
>
>The installers will upgrade your most recently installed Java
>Runtime Environment and SDK.
>
>After installation, you may remove the executable GUI installer.
>
>The Java 3D(TM) SDK includes several demo programs that can
>verify correct installation. Assuming your Java 2 SDK is installed
>at \jdk1.3, try the following:
>
> cd \jdk1.3\demo\java3d\HelloUniverse
> java HelloUniverse
>
> Note: Many more demos are available under the demo\java3d\
> directory. Some of the demos require a maximum memory
> pool larger than the default in java. To increase the
> maximum memory pool to 64 meg, add the following command
> line options to java or appletviewer:
> java: -mx64m
> appletviewer: -J-mx64m
>
>
>Java 3D(TM) consists of four jar files and two shared libraries.
>You do not need to include the jar files in your CLASSPATH,
>nor do you need to include the shared libraries in your PATH.
>You should include "." in your CLASSPATH or ensure that CLASSPATH
>is not set.
>
>Java 3D documentation and tutorials are available from the Java 3D(TM)
>Home Page: http://java.sun.com/products/java-media/3D/
>
>
>================================
>RUNNING JAVA 3D(TM) IN A BROWSER
>================================
>
>You can run Java 3D(TM) programs in your browser. Java 2(TM)
>from Sun includes the Java Plug-In (JPI) to upgrade the Java(TM)
>in the browser to Java 2(TM). To verify proper installation,
>point your browser to file:/jdk1.3/demo/java3d/index.html
>
>NOTE: Many Java 3D(TM) programs will require a larger heap size
>than the default 16M in the JPI. Run the Java Plug-In Control
>Panel from Start/Programs (JPI 1.2.2) or Start/Settings/Control
>Panel (JPI 1.3) and in "Java Run Time Parameters" put "mx64m"
>for 64M of heap memory.
>
>To create a web page with Java 3D, you need to use special HTML
>code to force the browser to use the JPI VM. Refer to the
>following URL for information on using Java Plug-In "HTML
>Converter" and running applets using Java Plug-in:
>
> http://java.sun.com/products/plugin/
>
>====================================================
>DISTRIBUTING Java 3D(TM) WITH YOUR JAVA(TM) PROGRAMS
>====================================================
>
>Sun Microsystems allows vendors to distribute the Java 3D(TM) Runtime
>environment with their Java programs, provided they follow the terms
>of the Java 3D(TM) Evaluation License agreement.
>
>This document uses the term "vendors" to refer to licensees,
>developers, and independent software vendors (ISVs) who license and
>distribute Java 3D(TM) with their Java programs.
>
>REQUIRED vs. OPTIONAL FILES
>---------------------------
>Vendors must follow the terms of the Java 3D(TM) Evaluation License
>agreement, which includes these terms:
>
> - Don't arbitrarily subset Java 3D(TM). You may, however, omit those
> files that have been designated below as "optional".
>
> - Include in your product's license the provisions called out
> in the Java 3D(TM) Evaluation License.
>
>BUNDLING Java 3D(TM)
>--------------------
>Java 3D(TM) comes with its own installer that makes it suitable for
>downloading by end users. Java(TM) application developers have the
>option of not bundling Java 3D(TM) with their software. Instead,
>they can direct end-users to download and install the Java 3D(TM)
>software themselves.
>
>Required Files
>--------------
>
> <JREDIR>\bin\J3D.dll
> <JREDIR>\bin\j3daudio.dll
> <JREDIR>\lib\ext\vecmath.jar
> <JREDIR>\lib\ext\j3dcore.jar
> <JREDIR>\lib\ext\j3daudio.jar
> <JREDIR>\lib\ext\j3dutils.jar
>
>Optional Files
>--------------
>
>An application developer may include these files and directories
>with their Java 3D(TM) application, but is not required to do so:
>
> <JDKDIR>\j3d-utils-src.jar
> <JDKDIR>\demo\java3d
>
>
>========================
>CHANGES SINCE 1.2
>========================
>
>==========
>BUGS FIXED
>==========
>
>Documentation
>-------------
>4199091 Raster object uses the alpha value inside the image to perform
> blend operation
>4354497 Locale pickAll() param description incorrect
>
>Example Programs
>4212805 ReadRaster test program has race condition
>4367277 OffScreenTest example program does not work consistently
>
>Graphics
>--------
>4186219 Geometry Collision does not implement points/surface, line/line, or
> line/point
>4250253 GeometryInfo leaks memory in some cases (with Appearance?)
>4309059 background geometry appears very close to the camera vs 1.1.3
>4315058 VolRend display white cube when Axis Volumne is 3D
>4331434 adding object to itself does not generate an exception
>4332530 Win32 Stereo: zbuffer not cleared when rendering right eye
>4333846 JavaPresents intermittently throws IndexOutOfBoundsException
>4335205 WakeupOnCollision fail if arming Node is TransformGroup which undergo
> transform
>4335969 Memory leak when Branch/View/Canvas3D remove
>4335549 ImageComponent2D not live when under Background Node
>4336263 Automatic texture generation eye linear fail when switch back
> from object linear
>4337095 Collision detection did not work sometimes when modify interactively
>4337665 Geometry by reference using interleaved & color with alpha may crash
> system
>4337832 removeNotify throws NullPointerException when parent is null
>4337953 GeometryByReference with Interleaved array don't support multi-texture
>4337966 GeometryArray initialVertexIndex is ignore in non-interleaved array
>4338168 Behavior Scheduler should stop when all behaviors are disabled
>4339211 fail to enable multitexture 1st time textureUnitState is set after sg
> setLive
>4339293 JVM Segmentation fault if depth Component not set in Raster
> under v1.2.2-001
>4340879 TUS fails to update transform change on some geometries added live
> BranchGroup.
>4340882 WakeupOnElapsedTime can't enable again after disable
>4340979 Device Context not release in NativeConfigTemplate3D
>4341212 isGraphicsConfigSupported() not yet implemented
>4341229 Mixed mode rendering causes scene graph to render continuously
>4341273 geometry not rendered properly when multiple texCoordSet is specified
>4341689 SimpleGeometry example throws UnsatisfiedLinkError
>4343019 changing transparency attribute doesn't work
>4343160 J3d resources not freed up properly causing memory leak
>4344890 WakeupOnCollisionMovement should not triggered when collision
> object not move
>4344920 Picking fails the second time for objects under share group
>4345204 memory leak in when repeating create/destroy canvas3d
>4346877 Tetxure By Reference and Raster by Reference does not work in
> PureImmediate mode
>4347496 Offscreen and ReadRaster requires a getImage() when using byRef
> imagecomponent
>4348626 Clip node application bound not updated when transform is changed
>4348861 Geometry intersection fail to return collision in some orientation
>4351033 NullPointer exception in MasterControl when running scene graph
> viewer
>4351100 Two copies of objects appear when branch detach and reattach to
> scene graph
>4352652 ModelClip fail to clip correctly in the first frame
>4352667 Adding/removing canvas from view/panel makes geometry disappear
>4353135 Display list initialize two times for Geometry
>4354150 examples/PickTest/IntersectTest renders nothing
>4354529 In a Universe with Multiple Locales transformGroup changes
> are not rendered
>4354578 DisplayList ID may invoke to draw geometry before it is created
>4354666 SharedAlternateTargetTest throws NullPointer exception when detach
> share group
>4354751 transform ignored
>4355101 ManySphere_Pure bad flickering
>4355357 TexGen w/ EYE_LINEAR doesn't work properly with multitextures
>4355441 Text3D disappeared
>4355443 switch children may be incorrectly merged after compilation
>4355908 depth write enable mask not reset correctly after rendering
> transparent objects
>4356240 repeatedly reloading an applet causes browser to hang
>4357625 java3d fail to resume rendering after window deiconify
>4357935 Memory leak when branchgroup remove
>4357974 Mouse behavior no longer work after replaceBranchGraph
>4358710 directional light unexpectedly moved with the scene in immediate
>4359757 Applet reload will throws InternalError after 32 times
>4360546 Stereo separation different between 1.2 and 1.2.1
>4360588 Reepated add and removal of BranchGraphs to locale causes exception
>4360823 NullPointerException in LightRetained.clearLive
>4360849 NullPointerException when using moveTo()
>4361889 isGraphicsConfigSupported() return incorrect result under windows
> opengl version
>4361988 MultiLocale test throws ArrayIndexOutOfBoundsException
>4362044 DrawingSurfaceAWT Lock did not free, cause memory leak when canvas
> reloaded
>4362302 When a BranchGroup containing a texture is detached the
> ImageComponent is Live
>4362355 Picking fails once SceneGraph is compiled
>4362374 ManySpheres_Pure intermittently crashes the JVM when run w/ dual cpu
>4362773 Mutiple Locales do not behave properly in Java3D
>4362907 compile() breaks examples/PickTest/IntersectTest program
>4363084 ArrayIndexOutOfBoundsException in NormalGenerator
>4363148 NullPointerException with sharedGroup under switch during setLive
>4363269 Applet hangs sometimes when repeating reload
>4363279 J3D crash under AFB/FFB after reload 32 times
>4363875 Interpolator loopCount no longer works
>4364572 D3D: Texture transform for translation or combine with TexCoordGen
> did not work
>4365111 texture not rendered correctly in immediate mode
>4365133 RenderBin throws ClassCastException when OriS3D shared Appearance
> with another S3D
>4365139 OriS3D's orientedtransform didn't get applied when OS3D shared
> appearance w/a S3
>4365170 OrientedShape3D throws NullPointerException on text with spacing in it
>4366359 Objects incorrectly rendered when adding/deleting from the scenegraph
>4366775 RenderBin sometimes throws NullPointerException when object insert to
> scenegraph
>4366915 Shape missing when branchgraph attach/detach if there are multiple
> LightBin
>4367085 MultiScreens example program only renders on screen 0
>4367212 MultiScreen test sometimes throws NullPointerException when startup
>4367563 Incorrect reference of Canvas3D in Renderer
>4367616 incorrect vwcBounds for LOD switch objects
>4367891 D3D: crash when vertexbuffer is used in some test case
>4367949 Off-screen rendering sometimes returns old image
>4368116 D3D: sometime crash when GeometryByReference non-interleaved array
> use
>4368117 D3D: crash when DecalGroup is used
>4315021 Robot test fail to pick object under windows
>
>Sound
>-----
>4334767 examples/MoveAppBoundingLeaf sometimes produces no sound
>4347519 BackgroundSound did not check for scheduling Bounds
>4360447 Sound nodes shared by 2 universes throws exception
>4360448 MediaContainer.setURLString() sets url field
>4360451 Sound.setSoundData() with a new MediaContainer is ignored
>4360454 MediaContainer.setURL() with new URL is ignored
>4360461 Filtering only performed on non-cached MediaContainer
>4360462 setMediaContainer(InputStream) not loaded on audio device
>4368186 Reattaching sound node restarts previously enabled sound
>
>Utilities
>---------
>4309080 investigate whether TextureLoader should use drawImage vs PixelGrabber
>4328532 Textures for the bottom of cones and cylinders are upside-down
>4336095 Picking using GEOMETRY_INTERECT_INFO fail on fan and
> strip geometry
>4336628 Simple Universe returns incorrect viewingPlatform
>4345865 Incorrect callback argument in MouseZoon/MouseRotate
>4347996 PickCanvas setTolerance has no effect if it call after
> setShapeLocation
>4358065 GeometryInfo methods scope too restrictive
>4363154 Sphere sharing cause problem in compile mode
>4363208 Picking util. can miss the closet geometry, when multiple S3Ds are
> intersected
>4364128 Non-uniform scale not implemented in
> RotPosScaleTCBSplinePathInterpolator
>
>
>============
>NEW FEATURES
>============
>
>All example program now have example.html and example_plugin.html for
>use with the plugin feature available with most web browsers. In addition,
>an html page, demo/java3d/index.html now contains links to all demo programs
>that can be run as applets.
>
>=======================
>Constructing a Canvas3D
>=======================
>
>Many Java 3D programs pass null to the Canvas3D constructor. By doing
>this, Java 3D will select a default GraphicsConfiguration that is
>appropriate for Java 3D. However, this is a bad practice, and can lead
>to errors when applications try to run in alternate environments, such as
>stereo viewing. Java 3D will now print out a warning if the Canvas3D
>constructor is passed in a null argument for the GraphicsConfiguration.
>
>=========
>Utilities
>=========
>
>This release includes utilities for Java 3D. These utilities are still
>being defined and under development. Much of the source for these utilities
>is also provided. The API for these utilities may change in future releases.
>
>The following utilities are provided in this release:
>
> - Java Sound Audio Device
> - Some predefined Mouse based behaviors
> - Picking utilities including predefined picking behaviors
> - Geometry creation classes for Box, Cone, Cylinder, and Sphere
> - A Text2D utility
> - A Universe Builder - SimpleUniverse
> - An Image Loading utility
> - A Normal Generator utility
> - A Polygon Triangulator utility
> - Triangle stripifier
> - Geometry compression utilities
> - Spline-based path interpolators
> - Wavefront .obj loader
> - Lightwave 3D File Loader
>
>===================================
>Enabling Stereo with SimpleUniverse
>===================================
>
>The SimpleUniverse utility does not, by default, request a
>GraphicsConfiguration that is capable of Stereo rendering. To enable this,
>you need to set a property when running your application. Here is an
>example.
>
>java -Dj3d.stereo=PREFERRED MyProgram
>
>Some framebuffers only have one Z buffer and share this between the left
>and right eyes. If you are experiencing problems using stereo try the
>following property:
>
>java -Dj3d.stereo=PREFERRED -Dj3d.sharedstereozbuffer=true MyProgram
>
>
>=====================================================
>Information on the Direct3D Implementation of Java 3D
>=====================================================
>
> Unsupported Features
> --------------------
> The following features are currently unsupported in the Direct3D
> implementation of Java 3D:
> Line width
> Line antialiasing
> Point size
> Point antialiasing
> RenderingAttributes ROP_XOR
> PolygonAttributes Back face normal flip
> 3D Texture
> Texture color table
>
> Limited Support
> ---------------
> FullScreen antialiasing is supported only if the device returns
> D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT in its raster capabilities
> list. (OpenGL supports fullscreen antialiasing if an accumulation
> buffer exists.)
>
> TransparencyAttributes.TransparencyMode values FASTEST, NICEST and
> SCREEN_DOOR are the same as BLENDED under D3D.
>
> Texture coordinates outside the range [0,1] when boundaryModeS
> and boundaryModeT are set to CLAMP will not use the Texture Boundary'
> color unless BASE_LEVEL_LINEAR filtering is turned on.
>
> Only negative polygon offsets are supported. The limit of this offset
> corresponds to the depth of the z-buffer.
>
> The vertex count is limited to 65535 vertices per primitive.
>
> Fullscreen Support
> ------------------------
> The Direct3D implementation of Java 3D can be run in fullscreen mode.
> To start an application in fullscreen mode, use the property
> j3d.fullscreen.
> The values for j3d.fullscreen are:
> REQUIRED - A fullscreen canvas is required. If not available, do not
> start up the application.
> PREFERRED - A fullscreen canvas is desired for this invocation of the
> Java 3D application. If a fullscreen canvas cannot be
> created, a windowed canvas is acceptable.
> UNNECESSARY - States that a fullscreen canvas is not necessary for this
> application. Create a windowed application (this is the
> same behavior as not setting this property).
>
> Example:
> java -Dj3d.fullscreen=REQUIRED HelloUniverse
>
> Further, an application can be toggled between fullscreen and windowed mode
> by use of the <Alt><Enter> keyboard combination.
>
> Stereo Support
> --------------
> Java 3D can render in stereo mode on graphics cards that support stereo
> through Direct3D. To enable stereo for a Java 3D application, use
> the Java 3D property: j3d.stereo.
>
> For example:
> java -Dj3d.stereo=REQUIRED
> The valid values for the j3d.stereo property are the same as those for the
> j3d.fullscreen property given above.
>
> Some framebuffers only have one Z buffer and share this between the left
> and right eyes. If you are experiencing problems using stereo try the
> following property:
>
> java -Dj3d.stereo=PREFERRED -Dj3d.sharedstereozbuffer=true MyProgram
>
> NOTE: Direct3D only supports stereo mode for a fullscreen canvas.
>
>
> Direct3D Device Selection
> -------------------------
> In order to aid in development and debugging, Java 3D has added a property
> to allow the D3DDevice to use for rendering to be selected. The property,
> j3d.d3ddevice can have the following values:
> tnlhardware - select a device that supports transform and lighting in
> hardware, if present. If no such device is present,
> a dialog box is displayed to alert the user and the
> application will exit.
> hardware - select a Direct3D device that performs hardware
> rasterization, if present. If no such device is present,
> a dialog box is displayed to alert the user and the
> application will exit.
> emulation - use Direct3D software emulation.
> reference - use the Direct3D reference pipeline (only available if
> the Direct3D SDK is installed).
>
> By default Java 3D first tries to select a TnLhardaware device, if that
> fails
> a Hardware device, if that also fails then finally Java 3D selects an
> Emulation device.
>
> Vertex Buffer optimization
> ---------------------------
>
> By default, DirectX vertex buffer features are used to increase
> performance whenever the OpenGL display list feature would be
> used. If there is a problem with your driver's implementation
> of vertex buffers, turn off this optimization:
>
> -Dj3d.vertexbuffer=false
>
> Ignored Java 3D Properties
> --------------------------
> The following Java 3D properties are ignored by the Direct3D
> implementation:
> j3d.sharedctx
> j3d.g2ddrawpixel
>
>==============
>KNOWN PROBLEMS
>==============
>
>Documentation Bugs
>------------------
>4161432 Transform3D transform definitions are imprecise with respect to
> mirror transform
>4181456 make Sensor.setSensorReadCount MT-safe
>4259353 documentation for com.sun.j3d.utils.geometry.Box is confusing
>4284971 Specify that wakeup criteria should not be shared
>4284976 Specify that getProjection is illegal in non-compatibility mode
>4297142 RotationPathInterpolator has problem if angle equal Math.PI
>4303052 Quaternion documentation is inadequate
>4303053 javadoc for DistanceLOD with multiple switch nodes needs improvement
>4303054 Lighting equations should be updated to reflect color override
>4303055 Docs should specify effect on clipped portion of ImageComponent
>4303056 Docs should specify thread-safety behavior of Java 3D methodsc
>4303062 Need to specify which attributes are passed by reference versus by
> value
>4307547 Need to doc. : scene graph needs to have at least a Canvas3D to keep
> j3d working
>4310958 Docs should specify wrong bounds may be used in region of influence
> operations
>4312421 Need to document texture by reference
>4316844 Documentation of Java 3D colors should specify gamma assumptions
>4348286 Shape3D intersect() should mention Geometry.ALLOW_INTERSECT need
> to be set
>4364767 Java3D's render loop doesn't run continuously
>4366468 Background Geometry missing documentation
>
>
>Examples
>--------
>4296091 Infinite loop in McadPickTestImm postSwap()
>4312044 java Viewer reflects only Lightwave objects with depth
>
>Core Graphics & Vecmath
>-----------------------
>4154445 PathInterpolator's setKnot method does not validate inputs
>4160172 Access to some aggregate data is not MT-safe
>4179923 ReadRaster does not clip to screen correctly
>4181340 Updating the view cache could be a problem if other canvas running
> on same view
>4181344 Java 3D cannot handle more than 64 lights
>4181349 Need to add Transform to SceneGrphPath hashCode
>4181417 Need to add an internal epsilonEquals method for bounds objects
>4186182 sceneAntialiasing setting of PREFERRED is ignored
>4189092 HEAD_PREDICTOR and HAND_PREDICTOR policies not implemented
>4191172 Text3D rendering problems
>4193466 GMatrix SVD does not work correctly for some cases
>4246325 AWT Event once enable, will not disable when behavior remove
>4259345 Text3D does not correctly convert geometry of Japanese-text
>4260818 java3d should support stereo graphics automatically
>4269784 vecmath.GMatrix.LUD inefficient
>4269923 LOD's slow
>4299480 readRaster() and waitForOffScreenRendering() will not work if
> threadLimit=1
>4305676 Native method error messages not I18N ready
>4308591 Text3D objects bounding box not accurate enough
>4309925 JCK: BoundingPolytope / BoundingSphere does not return empty bound
> as it should
>4313678 Java3D disables invalid lights
>4325851 Hardware MultiTexture not supported even though numActiveTexture
> <= supported num
>4331646 rendering differences between WIN32 and Solaris platforms
>4331677 setWindowResizePolicy(View.VIRTUAL_WORLD) doesn't work
>4335245 Raster type RASTER_COLOR_DEPTH did not work as expected
>4340598 Morph did not work after setGeometryArrays() in behavior
>4340607 Node and NodeComponent's set* methods not synchronized with
> set/clearLive
>4342430 Raster write do not clip image if raster offset/size defined
> outside boundary
>4342945 non-congruent transform exceptions: error correct or doc?
>4343287 Blending not enabled for antialiased lines
>4346786 OutOfMemory error when generating 20,000 Box primitives
>4348562 GMatrix SVD method incorrect output and throws
> ArrayIndexOutOfBoundsException
>4348609 Poor rendering of textures on NT with 16 bit color
>4350033 possible conflict between implementation and spec on
> PolygonOffset
>4351050 APIs issue : Shape3D and Morph's intersect method.
>4351579 APIs issue : Shape3D intersect method -- multiple geometry support
>4352922 JFTC: light InfluencingBounds (BoundingSphere) seems to be broken
> on 1.2.1
>4355041 JFTC: LOD failed to change level of detail after 1st
>frame graphics_si
>4355332 Require Thread safe removeChild in BranchGroup
>4357843 Picking doesn't handle OrientedShape3D's orientation when doing
> intersect test
>4358284 readRaster() ignore StereoMode context
>4358700 Geometry intermitantly disappears from scene
>4359600 Transform3D returning NaNi
>4359609 MediaContainer does not report errors
>4359764 Java3D does not support > 32 canvas
>4360688 Geometric primitives need to be optimized
>4361036 texture mapped quad using geometry by reference doesn't work
>4363761 getImagePlateToVworld not synchronized with View
>4363884 Alpha that is no longer running still takes up CPU time
>4363899 APIs issue : OrientedShape3D's intersect method needs view info
>4363990 Texture image and TransformGroup not update synchronously
>4364343 shared objects no longer pickable after re-attaching to scene graph
>4364493 Mirror transforms are not always classified correctly
>4365165 JVM crashed when similar text is used on both OrientedShape3D
> and Shape3D
>4365207 OriS3D's vwcBound computation needs to consider OriS3D's
> orientedtransform
>4366060 ObjectFile.load() throws IndexOutOfBoundsException
>4366473 Background geometry does not animate
>4366494 RenderBin throws exception, possibly related to OrderedGroup under
> Background
>4366511 Full screen antialiasing slow under OpenGL
>4366528 Text2D rendered out-of-order in OrderedGroup
>4368120 D3D: Color attributes change not working if vertex buffer is used
>4368396 Geometry flashes
>
>Sound
>-----
>4138605 using any non-javasound java sound causes severe performance hit
>4164181 Sound performance on native threads is bad
>4187092 Filtering causes loud, sweeping resonance to be added to most sounds
>4187093 Cross-talk cancellation for sound playback in not implemented
>4315018 Garbage sound in TestFilter
>4348236 No background sound sometimes when startup
>4348247 stopView() fail to stop background sound
>4360456 PointSound.setPosition() not update unless parent transform modified
>4360463 Doppler calculated results in less than expected frequency variation
>4367333 programs/other/SoundExamples/ImmediateMode doesn't work correctly
>
>Utility Bugs
>------------
>4158783 lw3d loader loses textures after pressing the reload button on
> Netscape
>4173647 Cannot share Sphere objects of same size between immediate and
> retained mode
>4217567 NormalsGenerator only checks the cosine for smoothing
>4252349 First viewport may jump when using KeyNavigatorBehavior
>4259533 getTexture() throws NullPointerException when using proxies
>4308592 texture loader does not scale non-power-of-2 RGBA textures properly
>4331669 setRectangleScaleFactor will not change text size unless setString
> called
>4336679 In examples/PickTest program, a pick miss can happen on morph object
>4343427 Loader interface has no facility to monitor progress of Load Operation
>4347998 PickTool pickGeomAllSorted did not compute closest distance for
> PickConeRay
>4367699 Lightwave Loader throws NullPointerException when loading data from
> a Stream
>
>
>Direct3D specific Bugs
>----------------------
> Bugs in the NVidia GForce
> --------------------------
> Make sure you have the latest driver, called "Detonator 3":
> http://www.nvidia.com/products.nsf/htmlmedia/detonator3.html
>
> Line patterns do not work. A solid line is shown.
> To workaround, use -Dj3d.d3dDevice=Emulation / Reference
>
> Texture Border color mode does not work.
> To workaround, use -Dj3d.d3dDevice=Emulation / Reference
>
> The TextureMode "CLAMP" does not work.
>
>Content-Type: TEXT/plain; name="README.java3d.win32ogl.txt";
>charset=us-ascii; x-unix-mode=0644
>Content-Description: README.java3d.win32ogl.txt
>Content-MD5: Qd/CamlTCZmpd/ys+oRzIQ==
>
>Java 3D(TM) 1.2.1 Beta
>
>README file for Win32/OpenGL
>
>This file contains important information for users of Java 3D(TM).
>The first four sections (Requirements, Installation, Shared
>Contexts, and Running Java 3D(TM) in a Browser) are of interest
>to all Java 3D(TM) users. The rest of this file applies only to
>developers of Java 3D(TM) applications.
>
>** It is recommended that any previous version of Java 3D(TM) be
>** uninstalled before installing this version.
>
>============
>REQUIREMENTS
>============
>
>This version of Java 3D(TM) for WindowsNT 4.0,
>Windows 98, and Windows 2000 requires the following:
>
> Java 2 (Runtime or SDK) version 1.2.2 or later from Sun
> Microsystems (http://java.sun.com/jdk/). This includes
> the Java Plug-In (JPI) to update Java(TM) in your browser.
>
> OpenGL 1.1 or later, available from Microsoft or from
> your graphics card manufacturer (see below).
>
> NT 4.0 only: Service Pack 3 or later.
>
>============
>INSTALLATION
>============
>
>You must have permission to write files in your Java(TM) Runtime
>Environment and/or SDK directories. If you do not have this
>permission, the installer will run to completion but Java 3D(TM)
>will not be installed. Make sure you are running Java(TM) from
>your local machine and that you are the same user who installed
>Java.
>
>To install Java 3D(TM), execute the Java 3D(TM) GUI Installer
>program from any directory:
>
> Runtime only: java3d1_2_1beta1-win32-opengl-rt-ia.bin
> Runtime and SDK: java3d1_2_1beta1-win32-opengl-sdk-ia.bin
>
>The installers upgrade your most recently installed Java Runtime
>Environment and SDK.
>
>After installation, you may remove the executable GUI installer.
>
>The Java 3D(TM) SDK includes several demo programs that can
>verify correct installation. Assuming your Java 2 SDK is installed
>at \jdk1.3, try the following:
>
> cd \jdk1.3\demo\java3d\HelloUniverse
> java HelloUniverse
>
> Note: Many more demos are available under the demo\java3d\
> directory. Some of the demos require a maximum memory
> pool larger than the default in java. To increase the
> maximum memory pool to 64 meg, add the following command
> line options to java or appletviewer:
> java: -mx64m
> appletviewer: -J-mx64m
>
>If, after installation, you get the following error message while
>running a Java 3D program:
>
> java.lang.UnsatisfiedLinkError: no J3D in shared library path
>
>it is most likely because OpenGL and/or the OpenGL GLU utilities are
>not installed on the machine.
>
>For information on OpenGL and how to get it, see the OpenGL web page at
>http://www.opengl.org/
>
>Java 3D(TM) consists of four jar files and two shared libraries.
>You do not need to include the jar files in your CLASSPATH,
>nor do you need to include the shared libraries in your PATH.
>You should include "." in your CLASSPATH or ensure that CLASSPATH
>is not set.
>
>Java 3D documentation and tutorials are available from the Java 3D(TM)
>Home Page: http://java.sun.com/products/java-media/3D/
>
>===============
>SHARED CONTEXTS
>===============
>
>This version of Java 3D is able to use shared contexts in OpenGL for Display
>Lists and Texture Objects. For single canvas applications, there will be no
>change in behavior. For multiple canvas applications, memory requirements
>will decrease by using this property. To enable the use of shared contexts
>set the j3d.sharedctx property to true, for example:
>
> java -Dj3d.sharedctx=true MyProgram
>
>
>Some video cards, such as the Riva TNT & TNT2, have problems using shared
>contexts. If you are experiencing no rendering, crashes, or no textures
>being displayed when shared contexts are enabled, this is the most likely
>problem.
>
>================================
>RUNNING JAVA 3D(TM) IN A BROWSER
>================================
>
>You can run Java 3D(TM) programs in your browser. Java 2(TM)
>from Sun includes the Java Plug-In (JPI) to upgrade the Java(TM)
>in the browser to Java 2(TM). To verify proper installation,
>point your browser to file:/jdk1.3/demo/java3d/index.html
>
>NOTE: Many Java 3D(TM) programs will require a larger heap size
>than the default 16M in the JPI. Run the Java Plug-In Control
>Panel from Start/Programs (JPI 1.2.2) or Start/Settings/Control
>Panel (JPI 1.3) and in "Java Run Time Parameters" put "mx64m"
>for 64M of heap memory.
>
>To create a web page with Java 3D, you need to use special HTML
>code to force the browser to use the JPI VM. Refer to the
>following URL for information on using Java Plug-In "HTML
>Converter" and running applets using Java Plug-in:
>
> http://java.sun.com/products/plugin/
>
>====================================================
>DISTRIBUTING Java 3D(TM) WITH YOUR JAVA(TM) PROGRAMS
>====================================================
>
>Sun Microsystems allows vendors to distribute the Java 3D(TM) Runtime
>environment with their Java programs, provided they follow the terms
>of the Java 3D(TM) Evaluation License agreement.
>
>This document uses the term "vendors" to refer to licensees,
>developers, and independent software vendors (ISVs) who license and
>distribute Java 3D(TM) with their Java programs.
>
>REQUIRED vs. OPTIONAL FILES
>---------------------------
>Vendors must follow the terms of the Java 3D(TM) Evaluation License
>agreement, which includes these terms:
>
> - Don't arbitrarily subset Java 3D(TM). You may, however, omit those
> files that have been designated below as "optional".
>
> - Include in your product's license the provisions called out
> in the Java 3D(TM) Evaluation License.
>
>BUNDLING Java 3D(TM)
>--------------------
>Java 3D(TM) comes with its own installer that makes it suitable for
>downloading by end users. Java(TM) application developers have the
>option of not bundling Java 3D(TM) with their software. Instead,
>they can direct end-users to download and install the Java 3D(TM)
>software themselves.
>
>Required Files
>--------------
>
> <JREDIR>\bin\J3D.dll
> <JREDIR>\bin\j3daudio.dll
> <JREDIR>\lib\ext\vecmath.jar
> <JREDIR>\lib\ext\j3dcore.jar
> <JREDIR>\lib\ext\j3daudio.jar
> <JREDIR>\lib\ext\j3dutils.jar
>
>Optional Files
>--------------
>
>An application developer may include these files and directories
>with their Java 3D(TM) application, but is not required to do so:
>
> <JDKDIR>\j3d-utils-src.jar
> <JDKDIR>\demo\java3d
>
>
>========================
>CHANGES SINCE 1.2
>========================
>
>==========
>BUGS FIXED
>==========
>
>Documentation
>-------------
>4199091 Raster object uses the alpha value inside the image to perform
> blend operation
>4354497 Locale pickAll() param description incorrect
>
>Example Programs
>4212805 ReadRaster test program has race condition
>4367277 OffScreenTest example program does not work consistently
>
>Graphics
>--------
>4186219 Geometry Collision does not implement points/surface, line/line, or
> line/point
>4250253 GeometryInfo leaks memory in some cases (with Appearance?)
>4309059 background geometry appears very close to the camera vs 1.1.3
>4315058 VolRend display white cube when Axis Volumne is 3D
>4331434 adding object to itself does not generate an exception
>4332530 Win32 Stereo: zbuffer not cleared when rendering right eye
>4333846 JavaPresents intermittently throws IndexOutOfBoundsException
>4335205 WakeupOnCollision fail if arming Node is TransformGroup which undergo
> transform
>4335969 Memory leak when Branch/View/Canvas3D remove
>4335549 ImageComponent2D not live when under Background Node
>4336263 Automatic texture generation eye linear fail when switch back
> from object linear
>4337095 Collision detection did not work sometimes when modify interactively
>4337665 Geometry by reference using interleaved & color with alpha may crash
> system
>4337832 removeNotify throws NullPointerException when parent is null
>4337953 GeometryByReference with Interleaved array don't support multi-texture
>4337966 GeometryArray initialVertexIndex is ignore in non-interleaved array
>4338168 Behavior Scheduler should stop when all behaviors are disabled
>4339211 fail to enable multitexture 1st time textureUnitState is set after sg
> setLive
>4339293 JVM Segmentation fault if depth Component not set in Raster
> under v1.2.2-001
>4340879 TUS fails to update transform change on some geometries added live
> BranchGroup.
>4340882 WakeupOnElapsedTime can't enable again after disable
>4340979 Device Context not release in NativeConfigTemplate3D
>4341212 isGraphicsConfigSupported() not yet implemented
>4341229 Mixed mode rendering causes scene graph to render continuously
>4341273 geometry not rendered properly when multiple texCoordSet is specified
>4341689 SimpleGeometry example throws UnsatisfiedLinkError
>4343019 changing transparency attribute doesn't work
>4343160 J3d resources not freed up properly causing memory leak
>4344890 WakeupOnCollisionMovement should not triggered when collision
> object not move
>4344920 Picking fails the second time for objects under share group
>4345204 memory leak in when repeating create/destroy canvas3d
>4346877 Tetxure By Reference and Raster by Reference does not work in
> PureImmediate mode
>4347496 Offscreen and ReadRaster requires a getImage() when using byRef
> imagecomponent
>4348626 Clip node application bound not updated when transform is changed
>4348861 Geometry intersection fail to return collision in some orientation
>4351033 NullPointer exception in MasterControl when running scene graph
> viewer
>4351100 Two copies of objects appear when branch detach and reattach to
> scene graph
>4352652 ModelClip fail to clip correctly in the first frame
>4352667 Adding/removing canvas from view/panel makes geometry disappear
>4353135 Display list initialize two times for Geometry
>4354150 examples/PickTest/IntersectTest renders nothing
>4354529 In a Universe with Multiple Locales transformGroup changes
> are not rendered
>4354578 DisplayList ID may invoke to draw geometry before it is created
>4354666 SharedAlternateTargetTest throws NullPointer exception when detach
> share group
>4354751 transform ignored
>4355101 ManySphere_Pure bad flickering
>4355357 TexGen w/ EYE_LINEAR doesn't work properly with multitextures
>4355441 Text3D disappeared
>4355443 switch children may be incorrectly merged after compilation
>4355908 depth write enable mask not reset correctly after rendering
> transparent objects
>4356240 repeatedly reloading an applet causes browser to hang
>4357625 java3d fail to resume rendering after window deiconify
>4357935 Memory leak when branchgroup remove
>4357974 Mouse behavior no longer work after replaceBranchGraph
>4358710 directional light unexpectedly moved with the scene in immediate
>4359757 Applet reload will throws InternalError after 32 times
>4360546 Stereo separation different between 1.2 and 1.2.1
>4360588 Reepated add and removal of BranchGraphs to locale causes exception
>4360823 NullPointerException in LightRetained.clearLive
>4360849 NullPointerException when using moveTo()
>4361889 isGraphicsConfigSupported() return incorrect result under windows
> opengl version
>4361988 MultiLocale test throws ArrayIndexOutOfBoundsException
>4362044 DrawingSurfaceAWT Lock did not free, cause memory leak when canvas
> reloaded
>4362302 When a BranchGroup containing a texture is detached the
> ImageComponent is Live
>4362355 Picking fails once SceneGraph is compiled
>4362374 ManySpheres_Pure intermittently crashes the JVM when run w/ dual cpu
>4362773 Mutiple Locales do not behave properly in Java3D
>4362907 compile() breaks examples/PickTest/IntersectTest program
>4363084 ArrayIndexOutOfBoundsException in NormalGenerator
>4363148 NullPointerException with sharedGroup under switch during setLive
>4363269 Applet hangs sometimes when repeating reload
>4363279 J3D crash under AFB/FFB after reload 32 times
>4363875 Interpolator loopCount no longer works
>4364572 D3D: Texture transform for translation or combine with TexCoordGen
> did not work
>4365111 texture not rendered correctly in immediate mode
>4365133 RenderBin throws ClassCastException when OriS3D shared Appearance
> with another S3D
>4365139 OriS3D's orientedtransform didn't get applied when OS3D shared
> appearance w/a S3
>4365170 OrientedShape3D throws NullPointerException on text with spacing in it
>4366359 Objects incorrectly rendered when adding/deleting from the scenegraph
>4366775 RenderBin sometimes throws NullPointerException when object insert to
> scenegraph
>4366915 Shape missing when branchgraph attach/detach if there are multiple
> LightBin
>4367085 MultiScreens example program only renders on screen 0
>4367212 MultiScreen test sometimes throws NullPointerException when startup
>4367563 Incorrect reference of Canvas3D in Renderer
>4367616 incorrect vwcBounds for LOD switch objects
>4367891 D3D: crash when vertexbuffer is used in some test case
>4367949 Off-screen rendering sometimes returns old image
>4368116 D3D: sometime crash when GeometryByReference non-interleaved array
> use
>4368117 D3D: crash when DecalGroup is used
>4315021 Robot test fail to pick object under windows
>
>Sound
>-----
>4334767 examples/MoveAppBoundingLeaf sometimes produces no sound
>4347519 BackgroundSound did not check for scheduling Bounds
>4360447 Sound nodes shared by 2 universes throws exception
>4360448 MediaContainer.setURLString() sets url field
>4360451 Sound.setSoundData() with a new MediaContainer is ignored
>4360454 MediaContainer.setURL() with new URL is ignored
>4360461 Filtering only performed on non-cached MediaContainer
>4360462 setMediaContainer(InputStream) not loaded on audio device
>4368186 Reattaching sound node restarts previously enabled sound
>
>Utilities
>---------
>4309080 investigate whether TextureLoader should use drawImage vs PixelGrabber
>4328532 Textures for the bottom of cones and cylinders are upside-down
>4336095 Picking using GEOMETRY_INTERECT_INFO fail on fan and
> strip geometry
>4336628 Simple Universe returns incorrect viewingPlatform
>4345865 Incorrect callback argument in MouseZoon/MouseRotate
>4347996 PickCanvas setTolerance has no effect if it call after
> setShapeLocation
>4358065 GeometryInfo methods scope too restrictive
>4363154 Sphere sharing cause problem in compile mode
>4363208 Picking util. can miss the closet geometry, when multiple S3Ds are
> intersected
>4364128 Non-uniform scale not implemented in
> RotPosScaleTCBSplinePathInterpolator
>
>
>============
>NEW FEATURES
>============
>
>All example program now have example.html and example_plugin.html for
>use with the plugin feature available with most web browsers. In addition,
>an html page, demo/java3d/index.html now contains links to all demo programs
>that can be run as applets.
>
>=======================
>Constructing a Canvas3D
>=======================
>
>Many Java 3D programs pass null to the Canvas3D constructor. By doing
>this, Java 3D will select a default GraphicsConfiguration that is
>appropriate for Java 3D. However, this is a bad practice, and can lead
>to errors when applications try to run in alternate environments, such as
>stereo viewing. Java 3D will now print out a warning if the Canvas3D
>constructor is passed in a null argument for the GraphicsConfiguration.
>
>=========
>Utilities
>=========
>
>This release includes utilities for Java 3D. These utilities are still
>being defined and under development. Much of the source for these utilities
>is also provided. The API for these utilities may change in future releases.
>
>The following utilities are provided in this release:
>
> - Java Sound Audio Device
> - Some predefined Mouse based behaviors
> - Picking utilities including predefined picking behaviors
> - Geometry creation classes for Box, Cone, Cylinder, and Sphere
> - A Text2D utility
> - A Universe Builder - SimpleUniverse
> - An Image Loading utility
> - A Normal Generator utility
> - A Polygon Triangulator utility
> - Triangle stripifier
> - Geometry compression utilities
> - Spline-based path interpolators
> - Wavefront .obj loader
> - Lightwave 3D File Loader
>
>===================================
>Enabling Stereo with SimpleUniverse
>===================================
>
>The SimpleUniverse utility does not, by default, request a
>GraphicsConfiguration that is capable of Stereo rendering. To enable this,
>you need to set a property when running your application. Here is an
>example.
>
>java -Dj3d.stereo=PREFERRED MyProgram
>
>Some framebuffers only have one Z buffer and share this between the left
>and right eyes. If you are experiencing problems using stereo try the
>following property:
>
>java -Dj3d.stereo=PREFERRED -Dj3d.sharedstereozbuffer=true MyProgram
>
>
>==============
>KNOWN PROBLEMS
>==============
>
>Documentation Bugs
>------------------
>4161432 Transform3D transform definitions are imprecise with respect to
> mirror transform
>4181456 make Sensor.setSensorReadCount MT-safe
>4259353 documentation for com.sun.j3d.utils.geometry.Box is confusing
>4284971 Specify that wakeup criteria should not be shared
>4284976 Specify that getProjection is illegal in non-compatibility mode
>4297142 RotationPathInterpolator has problem if angle equal Math.PI
>4303052 Quaternion documentation is inadequate
>4303053 javadoc for DistanceLOD with multiple switch nodes needs improvement
>4303054 Lighting equations should be updated to reflect color override
>4303055 Docs should specify effect on clipped portion of ImageComponent
>4303056 Docs should specify thread-safety behavior of Java 3D methodsc
>4303062 Need to specify which attributes are passed by reference versus by
> value
>4307547 Need to doc. : scene graph needs to have at least a Canvas3D to keep
> j3d working
>4310958 Docs should specify wrong bounds may be used in region of influence
> operations
>4312421 Need to document texture by reference
>4316844 Documentation of Java 3D colors should specify gamma assumptions
>4348286 Shape3D intersect() should mention Geometry.ALLOW_INTERSECT need
> to be set
>4364767 Java3D's render loop doesn't run continuously
>4366468 Background Geometry missing documentation
>
>
>Examples
>--------
>4296091 Infinite loop in McadPickTestImm postSwap()
>4312044 java Viewer reflects only Lightwave objects with depth
>
>Core Graphics & Vecmath
>-----------------------
>4154445 PathInterpolator's setKnot method does not validate inputs
>4160172 Access to some aggregate data is not MT-safe
>4179923 ReadRaster does not clip to screen correctly
>4181340 Updating the view cache could be a problem if other canvas running
> on same view
>4181344 Java 3D cannot handle more than 64 lights
>4181349 Need to add Transform to SceneGrphPath hashCode
>4181417 Need to add an internal epsilonEquals method for bounds objects
>4186182 sceneAntialiasing setting of PREFERRED is ignored
>4189092 HEAD_PREDICTOR and HAND_PREDICTOR policies not implemented
>4191172 Text3D rendering problems
>4193466 GMatrix SVD does not work correctly for some cases
>4246325 AWT Event once enable, will not disable when behavior remove
>4259345 Text3D does not correctly convert geometry of Japanese-text
>4260818 java3d should support stereo graphics automatically
>4269784 vecmath.GMatrix.LUD inefficient
>4269923 LOD's slow
>4299480 readRaster() and waitForOffScreenRendering() will not work if
> threadLimit=1
>4305676 Native method error messages not I18N ready
>4308591 Text3D objects bounding box not accurate enough
>4309925 JCK: BoundingPolytope / BoundingSphere does not return empty bound
> as it should
>4313678 Java3D disables invalid lights
>4325851 Hardware MultiTexture not supported even though numActiveTexture
> <= supported num
>4331646 rendering differences between WIN32 and Solaris platforms
>4331677 setWindowResizePolicy(View.VIRTUAL_WORLD) doesn't work
>4335245 Raster type RASTER_COLOR_DEPTH did not work as expected
>4340598 Morph did not work after setGeometryArrays() in behavior
>4340607 Node and NodeComponent's set* methods not synchronized with
> set/clearLive
>4342430 Raster write do not clip image if raster offset/size defined
> outside boundary
>4342945 non-congruent transform exceptions: error correct or doc?
>4343287 Blending not enabled for antialiased lines
>4346786 OutOfMemory error when generating 20,000 Box primitives
>4348562 GMatrix SVD method incorrect output and throws
> ArrayIndexOutOfBoundsException
>4348609 Poor rendering of textures on NT with 16 bit color
>4350033 possible conflict between implementation and spec on
> PolygonOffset
>4351050 APIs issue : Shape3D and Morph's intersect method.
>4351579 APIs issue : Shape3D intersect method -- multiple geometry support
>4352922 JFTC: light InfluencingBounds (BoundingSphere) seems to be broken
> on 1.2.1
>4355041 JFTC: LOD failed to change level of detail after 1st
>frame graphics_si
>4355332 Require Thread safe removeChild in BranchGroup
>4357843 Picking doesn't handle OrientedShape3D's orientation when doing
> intersect test
>4358284 readRaster() ignore StereoMode context
>4358700 Geometry intermitantly disappears from scene
>4359600 Transform3D returning NaNi
>4359609 MediaContainer does not report errors
>4359764 Java3D does not support > 32 canvas
>4360688 Geometric primitives need to be optimized
>4361036 texture mapped quad using geometry by reference doesn't work
>4363761 getImagePlateToVworld not synchronized with View
>4363884 Alpha that is no longer running still takes up CPU time
>4363899 APIs issue : OrientedShape3D's intersect method needs view info
>4363990 Texture image and TransformGroup not update synchronously
>4364343 shared objects no longer pickable after re-attaching to scene graph
>4364493 Mirror transforms are not always classified correctly
>4365165 JVM crashed when similar text is used on both OrientedShape3D
> and Shape3D
>4365207 OriS3D's vwcBound computation needs to consider OriS3D's
> orientedtransform
>4366060 ObjectFile.load() throws IndexOutOfBoundsException
>4366473 Background geometry does not animate
>4366494 RenderBin throws exception, possibly related to OrderedGroup under
> Background
>4366511 Full screen antialiasing slow under OpenGL
>4366528 Text2D rendered out-of-order in OrderedGroup
>4368120 D3D: Color attributes change not working if vertex buffer is used
>4368396 Geometry flashes
>
>Sound
>-----
>4138605 using any non-javasound java sound causes severe performance hit
>4164181 Sound performance on native threads is bad
>4187092 Filtering causes loud, sweeping resonance to be added to most sounds
>4187093 Cross-talk cancellation for sound playback in not implemented
>4315018 Garbage sound in TestFilter
>4348236 No background sound sometimes when startup
>4348247 stopView() fail to stop background sound
>4360456 PointSound.setPosition() not update unless parent transform modified
>4360463 Doppler calculated results in less than expected frequency variation
>4367333 programs/other/SoundExamples/ImmediateMode doesn't work correctly
>
>Utility Bugs
>------------
>4158783 lw3d loader loses textures after pressing the reload button on
> Netscape
>4173647 Cannot share Sphere objects of same size between immediate and
> retained mode
>4217567 NormalsGenerator only checks the cosine for smoothing
>4252349 First viewport may jump when using KeyNavigatorBehavior
>4259533 getTexture() throws NullPointerException when using proxies
>4308592 texture loader does not scale non-power-of-2 RGBA textures properly
>4331669 setRectangleScaleFactor will not change text size unless setString
> called
>4336679 In examples/PickTest program, a pick miss can happen on morph object
>4343427 Loader interface has no facility to monitor progress of Load Operation
>4347998 PickTool pickGeomAllSorted did not compute closest distance for
> PickConeRay
>4367699 Lightwave Loader throws NullPointerException when loading data from
> a Stream
>
>
>Windows/OGL-specific Bugs
>---------------------
>On Windows 2000 in 32-bit color mode with the new NVidia
>"Detonator 3" driver, nothing is rendered and this error
>will show up:
>
> wg1CreateContextFailed: The operation completed successfully.
> extentionStr == null
>
>To work around the problem, switch to 16-bit color mode.
>
>4296733 Canvas fail to resize under window for some configs
>4332528 debug statement left in Win32 NativeConfigTemplate3D.c
>4332530 Win32 Stereo: zbuffer not cleared when rendering right eye
===========================================================================
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