I am trying to work out an open Animation, Physics and Games Framework, could anyone help me with this? I have put a proposed definition at: http://www.martinb.com/threed/animation/usescenegraph/index.htm I have also built an implementation at my website: http://www.martinb.com/ I realise that both the definition and implementation are incomplete and not stable, I managed to build the outline of a simple game using it (see website) its not playable but it worked well enough to convince myself that there is something here that is worth working on. The program allows the user to build/edit a game and either run it directly or to save it to Java/Java3D source or to C/OpenGL/glut source. My thinking behind this is, that people on this list have commented on the problems with the built-in Java3d behaviours. Such a framework might be a way for people to define their behaviours at a higher level and to save each developer from implementing their own kinematics/dynamics behaviour. Also this could be a way to get the best of both worlds ie, develop in Java, the best development environment, then save to C++ to get round Javas performance and distribution problems. Could anyone try the program, and let me know if you think it would be possible to build simulations/games with these nodes? (There is a challenge!). If not what extra nodes do you think are needed. Do you think there would be any volunteers to build open source project along these lines? Do you think these ideas are viable? Is the program useful? How can I improve it? Martin Baker http://www.martinb.com/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
