Hi,
this just took me some time to find out. Either there is nothing about
it in the tutorial or the api-documentation or it is somewhere hidden.
Or I was too blind to see %-)
I had severaly objects overlaying and after I found out that the
Geometry needs the capability to allow geometry reading and not the
shape3d (*grin*) I had the problem, that PickTool.pickClosest() did in
no way pick the closest Shape3D! And what was the solution? Tolerance
has to be 0.0f :-) If it is not, a PickCone is used instead of a PickRay
and then Shape3D.intersects does not return the distance...
well, maybe someone does find this helpful.
Andreas
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