Hello,
 
 
I have a room formed for four walls, left, right, plane and  floor, but I do not obtain to make to appear the right wall. It would like to know if somebody can help to decide the problem me.
 
 
 
 
Thanks a lot.
 
                                   Silvano Malfatti
import java.applet.Applet;
import java.awt.*;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.universe.*;
import com.sun.j3d.utils.geometry.*;
import javax.media.j3d.*;
import javax.vecmath.*;

class Room extends Applet {
  
  public class LitQuad extends Shape3D {
    LitQuad(Point3f A, Point3f B, Point3f C, Point3f D) {
        this.setGeometry(createGeometry(A, B, C, D));
        this.setAppearance(createAppearance());
    }    

    Geometry createGeometry(Point3f A, Point3f B, Point3f C, Point3f D){

        QuadArray plane = new QuadArray(4, GeometryArray.COORDINATES
                                           | GeometryArray.NORMALS
                                           );

        plane.setCoordinate(0, A);
        plane.setCoordinate(1, B);
        plane.setCoordinate(2, C);
        plane.setCoordinate(3, D);

        Vector3f a = new Vector3f(A.x - B.x, A.y - B.y, A.z - B.z);
        Vector3f b = new Vector3f(C.x - B.x, C.y - B.y, C.z - B.z);
        Vector3f n = new Vector3f();
        n.cross(b, a);

        n.normalize();

        plane.setNormal(0, n);
        plane.setNormal(1, n);
        plane.setNormal(2, n);
        plane.setNormal(3, n);

        return plane;
    }

        Appearance createAppearance() {
        Appearance appear = new Appearance();
        Material material = new Material();
        appear.setMaterial(material);

        return appear;
    }

  }

  public class SimpleShadow extends Shape3D {

    SimpleShadow(GeometryArray geom, Vector3f direction,
                 Color3f col, float height) {

        int vCount = geom.getVertexCount();
        QuadArray poly = new QuadArray(vCount, GeometryArray.COORDINATES
                                           | GeometryArray.COLOR_3
                                           );

        int v;
        Point3f vertex = new Point3f();
        Point3f shadow = new Point3f();
        for (v = 0; v < vCount; v++) {
            geom.getCoordinate(v, vertex);
            shadow.set( vertex.x + (vertex.y-height) * direction.x,
                        height + 0.0001f,
                        vertex.z + (vertex.y-height) * direction.y);
            poly.setCoordinate(v, shadow);
            poly.setColor(v, col);
        }

        this.setGeometry(poly);
    }

  } // end of PolyFour class


  public Room (Canvas3D c)
  {	
        setLayout(new BorderLayout());
    BranchGroup scene = new BranchGroup();
    TransformGroup troom = new TransformGroup();
    scene.setCapability(BranchGroup.ALLOW_BOUNDS_READ);
        	


    Shape3D plane = new LitQuad(new Point3f(-1.0f,-0.5f,-1.0f),
                                        new Point3f( 1.0f,-0.5f,-1.0f),
                                                                new Point3f( 1.0f, 0.9f,-1.0f),
                                                                new Point3f(-1.0f, 0.9f,-1.0f));
	
        Shape3D leftWall = new LitQuad(new Point3f(-1.0f,-0.5f,-1.0f),
                                                                   new Point3f(-1.0f, 0.9f,-1.0f),
                                                                   new Point3f(-1.0f, 0.9f, 1.0f),
                                                                   new Point3f(-1.0f,-0.5f, 1.0f));    

        Shape3D rigthWall = new LitQuad(new Point3f( 1.0f,-0.5f,-1.0f),
                                                                new Point3f( 1.0f, 0.9f,-1.0f),
                                                                new Point3f( 1.0f, 0.9f, 1.0f),
                                                                new Point3f( 1.0f,-0.5f, 1.0f));
        	
        Shape3D floor = new LitQuad(new Point3f(-1.0f, -0.5f, -1.0f),
                                new Point3f(-1.0f, -0.5f,  1.0f),
                                new Point3f( 1.0f, -0.5f,  1.0f),
                                new Point3f( 1.0f, -0.5f, -1.0f));

        AmbientLight lightA = new AmbientLight();
        AmbientLight lightB = new AmbientLight();
        lightA.setInfluencingBounds(new BoundingSphere());
        lightB.setInfluencingBounds(new BoundingSphere());
        Vector3f directionA = new Vector3f(-1.0f, 0.5f, -0.5f);
        Vector3f directionB = new Vector3f(1.0f, 0.5f, 0.5f);
        directionA.normalize();
        directionB.normalize();
        DirectionalLight lightD1 = new DirectionalLight();
        DirectionalLight lightD2 = new DirectionalLight();
        lightD1.setInfluencingBounds(new BoundingSphere()); 
        lightD2.setInfluencingBounds(new BoundingSphere()); 
        lightD1.setDirection(directionA);
        lightD2.setDirection(directionB);


        Shape3D shadow = new SimpleShadow((GeometryArray) floor.getGeometry(),
                                      directionA,
                                      new Color3f( 1.0f,0.0f,0.0f),-0.5f); 

        troom.addChild(plane);

        troom.addChild(leftWall);

        troom.addChild(rigthWall);

        troom.addChild(floor);

        troom.addChild(shadow);

        troom.addChild(lightD1);

        troom.addChild(lightD2);	
        	
        scene.addChild(troom);
        	
 
        scene.compile();

        SimpleUniverse u = new SimpleUniverse(c);


    // This will move the ViewPlatform back a bit so the
    // objects in the scene can be viewed.

    u.getViewingPlatform().setNominalViewingTransform();

    u.addBranchGraph(scene);
  }
}
import java.applet.Applet;
import java.awt.*;
import java.awt.event.*;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.universe.*;
import com.sun.j3d.utils.geometry.*;
import javax.media.j3d.*;
import javax.vecmath.*;



public class FrameRoom extends Frame
{
        Room trainingRoom;
        Panel panel;
        Canvas3D canvas3D;


    public FrameRoom()
        {
                this.setTitle("Room");
                this.setSize(800,600);
                this.setBackground(Color.white);

                setLayout(new BorderLayout());
                canvas3D = new Canvas3D(null);
        canvas3D.setSize(780,500);
        canvas3D.setBackground(Color.black);
                panel = new Panel();

                MyWindowAdapter adapter = new MyWindowAdapter(this);
                addWindowListener(adapter);

        trainingRoom = new Room(canvas3D);

                setLayout(new FlowLayout(FlowLayout.CENTER));

                panel.add(canvas3D);
        this.add("Center",panel);
        }

        public static void main(String args[])
        {
                FrameRoom frame = new FrameRoom();
                frame.show();
        }
}

class MyWindowAdapter extends WindowAdapter{

        FrameRoom frameRoom;

        public MyWindowAdapter(FrameRoom frameRoom){
                this.frameRoom = frameRoom;
        }

        public void windowClosing(WindowEvent we){

            System.exit(0);

        }

}









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