Alex,

A dual head machine is not the answer, I tried this already
with my Tornado 3000 card. Java only sees one GraphicsDevice
with a dual head card. You need to be able to access 3 different
frame buffers to create the 3 different GraphicDevice objects needed
to set up a CAVE.

You can do this with Windows 2000 but I dont think you can with NT unless
someone out there knows how.


At 06:01 AM 10/13/2000 -0700, you wrote:
>I am continuing to develop my Cave and have run into some challenges.  I
>really need to have 3 or more projectors.
>
>Multiple PCI cards are not practical with Java3D.  As mentioned previously,
>hardware acceleration is not utilized when any part of the Canvas touches a
>secondary or tertiary screnn.  This may not be a problem when a "dual-head"
>card is used.  Most dual-head cards, however, are not so hot (something like
>8 MB/monitor).  If someone knows of a hot one, please let me know.  This
>might give me the 3 screens.
>
>Is the lack of hardware acceleration with multiple PCI cards a function of
>Java3D specifically or is this a general problem?
>
>When you want more than 3 screens, you get into the multiple PCI card thing
>again because, as far as I know, multiple AGP computers are not available.
>Again, please correct me on this.  Even so, I wonder if the same problem
>will occur with multiple AGP cards as occurs with multiple PCI.
>
>Would it be easier to have multiple single-card PCs working on a network?
>Again, I was hoping to avoid that but I may be running out of choices.  How
>would such a system work?
>
>Last question.  Is there anyone out there in the world who is actually
>running a decently performing 3 or more monitor Cave with Java3D?  Even if
>you won't tell me how you did it, the simple fact that you did would be
>informative.
>
>As always, thanks.
>
>Alex Terrazas
>University of Arizona
>[EMAIL PROTECTED]
>
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Jack S. Gundrum
Visualization Group
Center for Academic Computing
Penn State University
Email:[EMAIL PROTECTED]
Phone:(814)865-1863

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