Thank you for your response.
I still have a problem. I get a DanglingReferenceException when I put
updateNodeReferences() in my behavior.
Would it be possible to refer me to an example of cloning a Behavior, or
show me what the cloneNode and updateNodeReferences functions should look
like for this simple example.
-----Original Message-----
From: Kelvin Chung [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, October 18, 2000 9:39 AM
To: [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Using CloneNode on Behavior
Hi Dave,
You should use the following callback to retrieve the cloned copy of
TransformGroup which Behavior refer to:
public void updateNodeReferences(NodeReferenceTable referenceTable) {
super.updateNodeReferences(referenceTable);
newTransformGroup = (TransformGroup)
referenceTable.getNewObjectReference(oldTransformGroup);
....
}
- Kelvin
---------------
Java 3D Team
Sun Microsystems Inc.
>I have a Behavior similar to a RotationInterpolator which given a
>TransformGroup changes the transform. I want to clone a BranchGroup which
>contains the Behavior and the TransformGroup.
>
> BranchGroup
> |
> /\
> / \
> Behavior TransformGroup
>
>The documentation says you must include in your class:
>
> public Node cloneNode(boolean forceDuplicate) {
> UserSubClass usc = new UserSubClass();
> usc.duplicateNode(this, forceDuplicate);
> return usc;
> }
>
>
>If my initial constructor was :
>SimpleRotateBehavior b = new SimpleRotationBehavior(TransformGroup tg);
>
>I assume you replace UserSubClass with SimpleRotateBehavior but how do you
>get the cloned TransformGroup to give to the cloned Behavior.
>
>I think I might be missing something fundamental here, so any help or any
>starting point would be greatly appreciated.
>
>Thanks in advance,
>
>Dave.
>
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SimpleRotate.java