Hi Everybody,
I am developing several Java3D games currently, the rendering speed is pretty good for powerful 3D card, but for some old card, it is slow.
So, I want to provide a function to let the player Decrease / Increase the Canvas3D at play-time. But I do not like to resize the Canvas3D itself, since it will cause a lot of java layout problem. I want keep the Canvas3D constant but change its effective rendering field.
 
Anybody has some good ideal?  I'll appreciate it you can give me some suggestion.
Hongkun

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