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Hi Everybody,
I am developing several Java3D games currently, the
rendering speed is pretty good for powerful 3D card, but for some old card, it
is slow.
So, I want to provide a function to let the player
Decrease / Increase the Canvas3D at play-time. But I do not like to resize the
Canvas3D itself, since it will cause a lot of java layout problem. I want keep
the Canvas3D constant but change its effective rendering field.
Anybody has some good ideal? I'll appreciate
it you can give me some suggestion.
Hongkun
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