Hi, "Yazel, David J." wrote: > Well creating a plane that is 2,000,000 meters on a side will cause some > problems. First of all the resolution for coordinates starts to get shaky > after 20k meters, so plain old rounding and truncation errors will cause you > problems. Yes, that's what I thought as well (it only was 200,000 but I just saw that I made a little typo...). In our project we agreed to limit the size to 20,000 and this works fairly well now. > You need to use multiple locals with differnet ranges of high > resolution coordinates. Hm, I think I have to re-read the concept of these high-resolution coordinates... > Secondly, creating something 2 million meters on a > side doesn't really make sense from a visual perspective, since you can't > see that far. many people use a clipping range of 800 meters or so. If you > are doing planets or things that actually live in that kind of huge numeric > spans, you might want to consider mapping to a set of smaller numbers, just > keep all the objects in proportion with each other. it is not really a planet *lol* what i am doing is an input-editor supporting a lan-tool (planning, construction, analysing, costs, etc) in which you should be able to build a company with many locations, buildings in that locations, floors, rooms, PCs, wires, etc. Well and I did not want to put any boundaries to a location so I wanted to make it rather big (hey, perhaps this will be used by BIG companies one day *lol*). I have another question but I first have to check if there was already an aswer, but I think if I search for "Behavior" I am overwhelmed with answers :-) Best Regards, Andreas =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
