Hi,

"Yazel, David J." wrote:

> Well creating a plane that is 2,000,000 meters on a side will cause some
> problems.  First of all the resolution for coordinates starts to get shaky
> after 20k meters, so plain old rounding and truncation errors will cause you
> problems.

Yes, that's what I thought as well (it only was 200,000 but I just saw that I
made a little typo...). In our project we agreed to limit the size to 20,000 and
this works fairly well now.

> You need to use multiple locals with differnet ranges of high
> resolution coordinates.

Hm, I think I have to re-read the concept of these high-resolution
coordinates...

> Secondly, creating something 2 million meters on a
> side doesn't really make sense from a visual perspective, since you can't
> see that far.  many people use a clipping range of 800 meters or so.  If you
> are doing planets or things that actually live in that kind of huge numeric
> spans, you might want to consider mapping to a set of smaller numbers, just
> keep all the objects in proportion with each other.

it is not really a planet *lol* what i am doing is an input-editor supporting a
lan-tool (planning, construction, analysing, costs, etc) in which you should be
able to build a company with many locations, buildings in that locations,
floors, rooms, PCs, wires, etc.

Well and I did not want to put any boundaries to a location so I wanted to make
it rather big (hey, perhaps this will be used by BIG companies one day *lol*).

I have another question but I first have to check if there was already an aswer,
but I think if I search for "Behavior" I am overwhelmed with answers :-)

Best Regards,

Andreas

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