----- Original Message -----
Sent: Monday, October 23, 2000 6:41
PM
Subject: Re: [JAVA3D] Particle System
Shape3D and Alpha Blending
This is fixed in the 1.2.1 beta.
Sorry for the noise
everyone... :-)
Shawn Kendall wrote:
Ok, I'm sure many people have had this problem.
Our first pass at a "particle system" had this but it was not important
for us to fix until now.
Our particle group is actually one single
Shape3D using a TriangleStripArray. It runs very fast :-) Much
faster than individual Shape3D with each their own TransformGroup and
BillBoard behavior, of course. In fact, we are finding very near
native OpenGL particle systems performance.
The problem is alpha blending
In the attached picture you can see the
alpha blending problem. Some alpha polys complete overwrite others
without blending.
I've tried everything I can think of, short of
actually z-sorting the polys. I'm sure z-sorting is not necessary,
because I really to want just a complete blend for just this one Shape3D.
Is this one of the unknown alpha bugs or is there something I can set or
do to help fix this.
Thanks.
--
___________________________________________________________
Shawn
Kendall
Full Sail Real World Education
Course
Director
3300 University BLVD
Real Time 3D for
Gaming Winter Park FL 32792
[EMAIL PROTECTED] http://www.fullsail.com
___________________________________________________________
--
___________________________________________________________
Shawn
Kendall
Full Sail Real World Education
Course
Director
3300 University BLVD
Real Time 3D for Gaming
Winter Park FL 32792
[EMAIL PROTECTED] http://www.fullsail.com
___________________________________________________________