Hello,

I'm setting a Background node with a BufferedImage, but I need to modify that image on 
the fly depending on user input.  Since the scene graph is live, every time I need to 
update the image I am creating a new ImageComponent2D (if there's a way around it I 
haven't tried I would love to know).  The problem is that creating the ImageComponent 
is very slow, approx. 200ms.  There is an flag to pass the image into the component by 
reference, but either this is not working or is just as slow as copying the whole 
image in.  I've set the yUp flag true as well (as indicated in the documentation) and 
I've tried to match the image formats (BufferedImage.TYPE_INT_RGB and 
ImageComponent.FORMAT_RGB) but it's still not cooperating.

Any insights on this (or maybe the source for ImageComponent2D so I can figure out why 
it's moving so slowly) would be welcome.

Thanks,

Matthew Huber

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