>
>The Windows implementations of Java3D are built on top
>of OpenGL or Direct3D. If your OpenGL or Direct3D on
>Windows is accelerated, e.g. by a 3dfx card, then
>Java3D will also be accelerated automatically.
well, i have a 3dfx , programming in OpenGL in C++ I could use my 3dfx,
the examples in Java3D do not!!
I mean: an applet can use the 3dfx?
i must use the stand alone application?
fullscreen?
I insist because performances of Java3D sucks, I can't belive it uses my
3dfx!!!
a textured triangle in fullscreen makes the Frame Rate go at 2
?!!?!?
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