Thanks for the email Shawn.

I saw some of that thread just as I joined the list.  It seems that Sun
finally fixed their problems with the web-archive service (finally!), so
I'll do some poking about.

I was under the impression that someone did some serious looking at this
problem (which came down to automatic matrix classification during
setTransform) and it turned out not to be a problem (for them) (e.g.
<http://archives.java.sun.com/cgi-bin/wa?A2=ind0010&L=java3d-interest&P=R13
581>.  Perhaps I'm unclear when classification takes place.

It seems to me this is a very serious problem with Java3D if there is no
reasonable work-around.  I'd be quite happy tagging matrices (since we know
what characteristics they have because we created them) and letting Java3D
use that hinting for significantly increased performance.

Best,
Joe Kiniry

--On Tuesday, October 31, 2000 14:49:15 -0500 Shawn Kendall
<[EMAIL PROTECTED]> wrote:

> We found nearly the same result when we started to implement a basic
> character animation.
> Search the archive for :
>
> serious performance problems when setting Transforms
>
> or just
>
> setting Transforms
>
> This is a known problem that is not planned on being fixed until Java3D
> 1.3, which has no published release schedule.
> This is equally a problem for us as you, because we are trying to do
> commerical quality game demo's and can not do many types because of the
> hit we take with Transforms.

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