Try:
            There is a registry entry you can set to disable
            fast double-buffering; when this is set to 1, your
            app's gui works correctly.  The path in the registry
            for this entry is

        HKEY_LOCAL_MACHINE/SYSTEM/CurrentControlSet/Services/glint/Device0

            Add a new DWORD value called DoubleBuffer.DisablePageFlip;
            set this value to 1.  You do not need to reboot or log off.
            Start your app and it should behave correctly.  There is a
            performance penalty for this mechanism, so it should be
            considered a temporary work around.

Please let me know if it works or not

-- John


> Pedro Estrada wrote:
>
> System/Environment:
> Dell Precision 410
> dual processor P3-600
> 1GB RAM
> Windows 2000 SP1
> JDK 1.3 and Java3d 1.2 OpenGL implementation
> 1600x1200x32 bit display (Single Monitor config)
> Card: 3DLabs Oxygen GVX420 driver: 2.16-0421
>
> We just received a new card yesterday, a 3DLabs Oxygen GVX420.  On papaer this
> card looks fast, and it has 128MB of onboard memory.  Anyways, it runs fine
> with straight win32 c++ Opengl demos, but it doesn't seem to like Java3d stuff
> very much.  In particular screen corruption occurs when I run a java
> application that makes use of a canvas3d and an AWT gui in the same frame.
> This can clearly be seen when I run the GeometryByReference,
> AlternateAppearance, and TextureByReference demos that are part of the Java3D
> install.  I entered a bug report at the 3DLabs website, but I am wondering if
> anyone else is using this particular card and if they have run into this
> problem and have a workaround.  I don't want to fall back to my Geforce 2
> (though it has amazing performance for the price under the DirectX Beta
> implementation and I had no problems with Java3D compliance).
>
> -Pedro

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