Hi everybody !

What happens if I call: IndexedGeometryArray . setValidVertexCount(
newCount ) with "newCount" smaller than the specified indexCount which I
set in the constructor ?
Will then only "newCount" vertices be rendered ?
How can I change the number of rendered vertices in an
IndexedGeometryArray ?

How do I update data in case of by reference ? Can someone give me an
example of an implementation of GeometryUpdater ?
Is it possible to share a single array of vertices by several Geometry
objects by reference ?
How can I update the data in this case ?

Thank you in advance !

Paul

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