Hello-

I'm doing some tests with Java3D and notices something:

The number of coordinates must equal the number of normals (when enabled)
etc.  At least this is how it seems to be when I use commands like
IndexedTriangleArray.setNormalRefFloat(...)

While this makes sense for non-indexed geometry, how does this make sense
for indexed geometry?  A cube, for instance has 8 coordinates, and 6
normals.

Am I understanding this correctly?  Does this mean that java3D eats up
unneeded memory?  Is there a good reason for this, or is this an area for
improvement for future versions.

If someone could explain this to me, I would greatly appreciate it.

Adam

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