Hello- I'm doing some tests with Java3D and notices something: The number of coordinates must equal the number of normals (when enabled) etc. At least this is how it seems to be when I use commands like IndexedTriangleArray.setNormalRefFloat(...) While this makes sense for non-indexed geometry, how does this make sense for indexed geometry? A cube, for instance has 8 coordinates, and 6 normals. Am I understanding this correctly? Does this mean that java3D eats up unneeded memory? Is there a good reason for this, or is this an area for improvement for future versions. If someone could explain this to me, I would greatly appreciate it. Adam =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
