Naveen,
By setting the front clip distance to such a small number, you are
significantly reducing the resolution of the z-buffer for your 3D
window. This will result in a variety of rendering problems.
Are you working with geometry that has a very, very small scale? If so,
could you not scale up your geometry appropriately?
How close are you trying to get to your geometry and what do you expect to
see when you get that close? Perhaps if you send an image of what you are
attempting to see. At some point the geometry has to become clipped.
--Mark
At 03:48 PM 11/9/2000 -0500, you wrote:
> When I try to zoom-in very close to the object, it gets clipped by the
>front-clipping plane. If I try to setFrontClipDistance( ) to a small value
>say 0.0000001d ), it doesn't render the object properly ( some polygons are
>arbitrarily missing ). Any ideas why this happens? Or is there's some other
>way by which I can zoom very-very close to he object?
Mark Ferneau 240-462-6262 (cell)
Director of Adv. Technology 801-437-4608 (efax)
Xtivia Technologies, Inc. 732-469-5954 x629 (NJ office)
[EMAIL PROTECTED] 301-279-5703 (home office)
http://www.xtivia.com/ [EMAIL PROTECTED] (wireless email)
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