Hi,
> Morten Gustavsen wrote:
>
> Hi there,
>
> Could someone please tell me how to get all Shape3Ds from an object
> that is live in the scene.
>From what kind of object do you want to read the Shape3Ds. A
BranchGroup? Or is it generally a Groupnode?
If the proper capability-bits are set you can inquire the numbers of
children of a group by getChildCount() and then cycle thorugh all
children with getChild(index i). if this child is a group (instanceof
Group) that repeat the same step for this group, otherwise check if it
is a Shape3D (instanceof Shape3D). That's it :-)
Andreas
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