I have attached two screenshots. The only difference is the "light" one
(cosm14.jpg) is taken in 1.2 and the "dark" one (cosm16.jpg) is taken in
1.2.1. I see two major problems. Light enabled textures are appearing
extremely dark now. Other textures look ok. Transparency looks completely
broken from what I can see here.
Before I dig into this, are any of these the possible result of a known
problem? Or is it possible that a bug was fixed in this release that
previously I was "coding to"?
The material for the ground is :
Material m = new Material();
m.setLightingEnable(true);
m.setEmissiveColor(0.0f,0.0f,0.0f);
m.setAmbientColor(1.0f,1.0f,1.0f);
m.setDiffuseColor(0.20f,0.20f,0.20f);
m.setSpecularColor(0.7f,0.7f,0.7f);
organicTerrainMat = m;
The vertex colors are all at Color3f(0.5f,0.5f,0.5f).
The ambient light is at 80 percent
There is a yellowish directional light at 70 percent.
It could be that this combination should be dark, but looked good in 1.2.
But I would like confirmation that there was a change regarding color
calculations before I go changing things.
Sincerely,
Dave Yazel
Cosm Development Team
cosm16.jpg
cosm14.jpg