I have attached two screenshots.  The only difference is the "light" one
(cosm14.jpg) is taken in 1.2 and the "dark" one (cosm16.jpg) is taken in
1.2.1.  I see two major problems.  Light enabled textures are appearing
extremely dark now.  Other textures look ok.  Transparency looks completely
broken from what I can see here.

Before I dig into this, are any of these the possible result of a known
problem?  Or is it possible that a bug was fixed in this release that
previously I was "coding to"?

The material for the ground is :

         Material m = new Material();
         m.setLightingEnable(true);
         m.setEmissiveColor(0.0f,0.0f,0.0f);
         m.setAmbientColor(1.0f,1.0f,1.0f);
         m.setDiffuseColor(0.20f,0.20f,0.20f);
         m.setSpecularColor(0.7f,0.7f,0.7f);
         organicTerrainMat = m;

The vertex colors are all at Color3f(0.5f,0.5f,0.5f).

The ambient light is at 80 percent
There is a yellowish directional light at 70 percent.


It could be that this combination should be dark, but looked good in 1.2.
But I would like confirmation that there was a change regarding color
calculations before I go changing things.

Sincerely,

Dave Yazel
Cosm Development Team


cosm16.jpg

cosm14.jpg

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