I assume that you realize of course that textures MUST be power of 2 for
Java3D, and that somewhere in the texture loading the image is being
resized to power of 2 (or is there something new in the current Beta
release I don't know about?)

-Lee

-----Original Message-----
From: John Wright [mailto:[EMAIL PROTECTED]]
Sent: Sunday, November 19, 2000 10:52 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Performance Report 1.2.1 beta 1 and Voodoo 3 v1.06
drivers


Our application is achieving almost a 50% performance increase using
Java 3D 1.2.1 beta 1 (OpenGL) (on a GeForce video card system).  Frame
rates in different areas of our scene went from 22 fps to 29 fps and
from 55 fps to 88 fps.

On one low end machine (AMD K6-200, 32 Meg RAM, 3dfx Voodoo 3, Win98 SE,
DirectX 8.0) the new Java 3D 1.2.1 beta 1 SDK installer is failing,
otherwise the new installation routines are very nice!

Also I've tested the v1.06 drivers for the Voodoo 3 and it appears 3dfx
has improved the texture issues. Textures that are powers of two
(256x256) now appear to display perfectly.  Textures with odd sizes
(176x256) are still displaying corruption.

- John Wright
Starfire Research

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