I put my vertex coordinates into a  GeometryInfo object.  You don't need any
transforms to do it that way.  The tutorial has a chapter that focuses
mainly on this subject.

Daniel

> -----Original Message-----
> From: P Bai [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, November 22, 2000 12:47 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] How to handle a large number of objects? (Java3d
> sucks?)
>
>
> Sorry for the words I used. I was just a bit too disappointed then.
> Can you show me how you managed to construct that large
> number of polygons?
> Did you use an individual transformgroup for each object?
> thanks,
> Ruopeng
>
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