David,

>
> 4325851 Hardware MultiTexture not supported even though numActiveTexture <=
> supported num

What this bug refers to is let's say 4 texture units have been defined, but
only two of them are enabled, and let's say the hardware supports only
two texture units; in java3d1.2.1beta1, we only checked the number of texture
units that are defined and then decided whether to use hardware multitexture
or fallback to software. And in this case, we did fallback to software.
In Java3d1.2.1beta2, we check the number of texture units that
are enabled instead, and since # of texture units enabled <=
# of texture units supported by hardware, we will use hardware multitexture.

Charmaine Lee
Java3D Engineering Team

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