David, > > 4325851 Hardware MultiTexture not supported even though numActiveTexture <= > supported num What this bug refers to is let's say 4 texture units have been defined, but only two of them are enabled, and let's say the hardware supports only two texture units; in java3d1.2.1beta1, we only checked the number of texture units that are defined and then decided whether to use hardware multitexture or fallback to software. And in this case, we did fallback to software. In Java3d1.2.1beta2, we check the number of texture units that are enabled instead, and since # of texture units enabled <= # of texture units supported by hardware, we will use hardware multitexture. Charmaine Lee Java3D Engineering Team =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
