|
Hi
all,
I want to group
objects in such a way that when I pick the parent of the group, all children
follows with it.
But when I pick
a child, the child should move freely and independent of the parent.
The scenegraph
is rearranged when objects are picked interactively by the user (all objects are
live in the scene).
I use the the
"moveTo(BranchGroup bg)" method to create this structure of
the scenegraph.
Locale | BGRoot | TGParent / | BGchild1 BGChild2 | | TGChild1 TGChild2 When I move my TGParent all children follows with it, and if the TGParent is not rotated everything works just the way I want. The problem arises when I rotate the TGParent. When I then try to move one of its children, they move in the opposite way of what it should. To solve this problem I have tried to subtract the virtual world coordinates of the TGChild from the virtual world coordinates of the TGParent. ( childTransform3d.sub(parentTransform3d)) ). When I then try to pick and move one of the child objects, I am not able to set the transform of the child-object. I get the error-message: javax.media.j3d.BadTransformException: TransformGroup: non-affine transform Could someone please help me if they have any thoughts about the problem -Morten Gustavsen |
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