The GeometryInfo (com.sun.j3d.utils.geometry.GeometryInfo) documentation states
it supports Polygon triangulation with holes using setContourCounts(int[]).
But it doesn't (or I did something wrong).
Here is a complete example which should show a rectangular area with an hole in
it. Instead, a plain solid rectangular area is shown:
import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.event.*;
import java.awt.GraphicsConfiguration;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.ColorCube;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import com.sun.j3d.utils.geometry.GeometryInfo;
public class HoleTest extends Applet {
private SimpleUniverse u = null;
public BranchGroup createSceneGraph() {
// Create the root of the branch graph
BranchGroup objRoot = new BranchGroup();
GeometryInfo gi = new GeometryInfo(GeometryInfo.POLYGON_ARRAY);
double[] coordData = new double[] {
0.0, 0.0, 0.0,
0.4, 0.0, 0.0,
0.4, 0.4, 0.0,
0.0, 0.4, 0.0,
0.0, 0.0, 0.0,
0.2, 0.2, 0.0,
0.4, 0.2, 0.0,
0.4, 0.4, 0.0,
0.2, 0.4, 0.0,
0.2, 0.2, 0.0,
};
gi.setCoordinates(coordData);
int[] stripCount = new int[] {5, 5};
gi.setStripCounts(stripCount);
int[] contourCount = new int[] {1,1};
gi.setContourCounts(contourCount);
Geometry geometry3d = gi.getGeometryArray();
Shape3D shape3d = new Shape3D(geometry3d);
objRoot.addChild(shape3d);
return objRoot;
}
public HoleTest() {
}
public void init() {
setLayout(new BorderLayout());
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
Canvas3D c = new Canvas3D(config);
add("Center", c);
// Create a simple scene and attach it to the virtual universe
BranchGroup scene = createSceneGraph();
u = new SimpleUniverse(c);
// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
u.getViewingPlatform().setNominalViewingTransform();
u.addBranchGraph(scene);
}
public void destroy() {
u.removeAllLocales();
}
public static void main(String[] args) {
new MainFrame(new HoleTest(), 256, 256);
}
}
If you have any idea why this is not working please let me know.
Thanks.
Jean-Marie.
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