Funny you should ask....
Take a look at my book "3D User Interfaces with Java 3D" at
www.manning.com/barrilleaux. It covers various approaches for mapping
2D mouse to 3D world, display, and object-relative coordinates, as
well as various ways to constrain such interactions.
--jon
> From: Randy Smith <[EMAIL PROTECTED]>
> Thu 2:49 PM
>
> Subject:
> Mouse-based rotation: different methods reviewed? Researched?
>
>
>
> We want the user to roll an object about its center using
> the mouse (no translation). There are many ways to do
> this (e.g., the Java3D utility class MouseRotate encodes
> one possible scheme.)
>
> For our application certain ways of mapping mouse motion to
> object orientation may be better than others. For example,
> we might well be happy if users could reach only a subspace
> of possible orientations. Does anyone know of a book,
> article, web page, or other overview of various approaches?
>
> Is there a summary of the research that has been done on
> this problem?
>
> Thanks,
>
> --Randy
--
__________________ JMB and Associates, Inc. ___________________
Jon Barrilleaux 3800 Lake Shore Ave. Consulting for 3D
[EMAIL PROTECTED] Oakland, CA 94610 Web Applications
510.444.0231 vox & Tech Industry
510.444.0231 fax www.jmbaai.com Management
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".