In January of next year we will be having our big demo of most of our
Java3D work here at Full Sail. We are opening a brand new lab, etc. etc.
One of the demos is large terrain visualation. We have terrain
generation code, and our hardware is going to be the Gladiac, so
naturally we figured we would give multi-texturing a try. So far, it
has worked pretty good.
However, there is a multi-texturing techique used in gaming that I can
not for the life of me recreate in Java3D.
Here is a picture of a multi-textured terrain in "UT: Game of the Year
Edition" that is using "alpha-maps" to blend between different
textures.(as per THERE explanation).
Take a GOOD look at the .jpg attached. It is not one giant texture either.
For those interested, here is the link to some of the explanation behind
how they are doing it, but I can not reproduce this with any OpenGL
modeler or Java3D, at this time. UT is a D3D based game, is it possible
this is Direct3D feature that is not avaible in OpenGL and therefore Java3D?
http://www.dailyradar.com/features/game_feature_page_1444_1.html
Can it be done?
Thanks for any help!
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Shawn Kendall Full Sail Real World Education
Course Director 3300 University BLVD
Real Time 3D for Gaming Winter Park FL 32792
[EMAIL PROTECTED] http://www.fullsail.com
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