David,
Yes, there is a bug on multi-texturing with indexed geometry in 1.2.1 beta 1.
It's been fixed for 1.2.1 beta2.
Charmaine Lee
Java3d Engineering team
> MIME-Version: 1.0
> Content-Transfer-Encoding: 7bit
> X-Priority: 3
> X-MSMail-Priority: Normal
> X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200
> Date: Mon, 4 Dec 2000 09:09:50 -0500
> From: David <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Indexed Triangle Arrays and Multitexture
> To: [EMAIL PROTECTED]
>
> I have re-implemented my terrain mesh as indexed triangle arrays and
> everything is rendering fine with the exception of multi-texturing. I am
> not ruling out a bug of mine, but I have checked all the obvious places.
> The texture coords for unit state 2 are correct, the indexes for unit state
> 2 are correct, the rendering attributes are correct. But the mesh is
> rendering without multitexture. Before I spend too much time on this I
> wanted to ask if there are any known bugs in 1.2.1 beta 1 OpenGL that is
> know regarding multi-texturing with indexed triangle arrays.
>
> Dave Yazel
>
> ===========================================================================
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
> of the message "signoff JAVA3D-INTEREST". For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".