Hello,

I need some advice. My project group is writing a networked, 3D game in
the style of Subspace. We've written much of the network and graphics
code. However, I've come to the point where I need to write a
dead-reckoning algorithm to account for network lag and to make the ship
move smoothly through space. I've thought of using the Spline
Interpolation classes (KBRotPosScaleSplinePathInterpolator) to interpolate
between a set of positions sent from the network. However, there doesn't
seem to be a way to obtain the position values as the Interpolator is
interpolating through the knot positions. I need the position data to
create particle effects (jet-flames, etc.) do some other funky stuff. Is
it possible to obtain this type of data directly from the interpolator? Or
should I just write the interpolation formula by hand?

Thank you,
David Ko

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to