Hi..

I'm a little confused.

I've worked my way gradually through the sun tutorial but am now stuck.
What I wish to do is rotate a number of objects around a central local
axis (Local the the group of objects that is).

I've created the cubes (3 of them)
Translated them to the positions I want adding the individual tranform
objects
to individual transformgroups and then adding the appropriate cube.

I then create a group and add a transformgroup(rotation) to it.

I've then added the (three) transform groups (containing the individual
cubes)
to the group.

Every thing is fine if I simply miss out the transformgroup(rotation) on the
group
but if I do the rotation the cubes disappear.

I think this is because the object group is being rotated around some global
axis
(ie maybe the camera).

So how do i rotate the cubes around their central axis point instead of the
camera axis.

Is this the correct way to do this or should I simple move the camera and if
so how do i do that.

I know this maybe a bit noddy but everyone has to start somewhere
(unfortunately
for me thats right back at the begining)

Thanks in advance

Andy Knight
Software Engineer
Syngenta

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to