After looking around, I have 2 questions that the list might be able to answer and hopefully will start some discussion: 1.) I saw in the j3d.org FAQ that the utility classes support double channel stereo. Does the Windows implementation include EAX hardware support via DirectSound or OpenAL? 2.) I'm currently reading through the Advanced Renderman book, and a lot of the functionality the rib language can be done with Java3D except for shaders. With hardware supporting Vertex and Pixel shaders, can Materials/Apperance(s) support all the desired functionality? -Jamie =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".