An exerpt from my current project..

    // Set View position
    Transform3D t3d = new Transform3D();
    t3d.set(new Matrix3f(1,0,0,0,1,0,0,0,1),new Vector3f(0f, 0f, 50f),1f);
    su.getViewingPlatform().getViewPlatformTransform().setTransform(t3d);

----- Original Message -----
From: Roberto Gutierrez <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, December 12, 2000 10:34 AM
Subject: [JAVA3D] a question about the TransformGroup of SimpleUniverse
class


> Hello,
>      Im using the SimpleUniverse class (API 3D) and i
> have problems when i try access to the TransformGroup
> of the PlatformView that create the SimpleUniverse
> class by default. So, i can manipulete the scalation,
> position and rotation of the objects in my scene, but
> i cant handle the point of view. Please, could someone
> tell me which is the correct way for do it?
>      I also would like to know if there is some place
> where i could get more simple programs for study.
>      Sorry if the question is too much simple (im a
> beginer) and thanks in advance.
>
>
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