create a Transform3D with translation, and another one with rotation. multiply the first Transfor3D with the second, and add the first to the TG: eg.: Transform3D translate = new Transform3D(); Transform3D rotate = new Transform3D(); rotate.rotX ( <your angle> ); translate.translate ( <your vector> ); translate.mul( rotate ); TransformGroup tg = new TransformGroup( translate ); Tibor > -----Original Message----- > From: Allan Bredahl [mailto:[EMAIL PROTECTED]] > Sent: Tuesday, December 12, 2000 8:31 PM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] Transform3D with both rotation and translation > > > HI all > > I'm construction a simple behavior to move and rotate an object. > > My problem is that I want to both rotate and translate a > TransformGroup. > > How is it possible to make one Transform3D do both rotation > and translation, > or is it possible to add more than one Transform3D to a TransformGroup > > > thanks in advance > > > Allan Bredahl > > ============================================================== > ============= > To unsubscribe, send email to [EMAIL PROTECTED] and > include in the body > of the message "signoff JAVA3D-INTEREST". For general help, > send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
