David(s)

Since you are using Xj3D, you should be interested in investigating XSL
for your format translations, which is easier to implement over X3D
than javacc or other BNFish parser generators.

Also, if there are problems building from cvs, check with the source
alias [EMAIL PROTECTED]

In general, the vrml97 core for x3dview, vrml97viewer, vrmlet, and many
other applications, implements a frame locked time sensor. Implementing
one abstract interpolator driven by the sensor itself which directly
operates on the vrml97 formatted data vrmlly and doing the arithmetic
vrml-java3d translations in the respective node specializations (
Transform, Viewpoint etc, ) was more likely to be self synchronized,
than implementing the same-but-different vrml97 analogs with location
based behaviors. Therefore, if you shake the j3d tree for interpolator
behaviors, none will fall off.

Regards,
______________________________________
Rick Goldberg
Sun Microsystems
901 San Antonio Road, MS UMPK27-302
Palo Alto, CA 94043-4900
650 786-0108 Direct
650 856-2114 Fax
[EMAIL PROTECTED]



> MIME-Version: 1.0
> Content-Transfer-Encoding: 8bit
> X-MIME-Autoconverted: from quoted-printable to 8bit by mail.java.sun.com id
eBDE4IT22632
> Date: Wed, 13 Dec 2000 09:02:08 -0500
> From: "Yazel, David J." <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] VRML97 behaviors with XJ3D
> To: [EMAIL PROTECTED]
>
> I looked into the VRML code and standards when I first started using java3d.
> I found it to be muddy waters at the very least.  It seems to me that there
> is not real support for VRML, that there is confusion among the VRML
> consortium, and their "partnership" with sun seems to have stagnated
> completely.  Not to mention the version 1.0 vrs 2.0 format inconsistancies,
> etc.
>
> If you were going to use VRML as mthod for moving animations from 3dmax, you
> might want to get Javacc and write your own parser.
>
> Then send the code to us ;P
>
> Dave Yazel
>
> > ----------
> > From:         David (aka Holger)[SMTP:[EMAIL PROTECTED]]
> > Reply To:     Discussion list for Java 3D API
> > Sent:         Wednesday, December 13, 2000 7:27 AM
> > To:   [EMAIL PROTECTED]
> > Subject:      [JAVA3D] VRML97 behaviors with XJ3D
> >
> > Hi there,
> >
> > Is it possible to load the interaction and animation defined in a VRML97
> > file into Java3d? I've noticed that there is a method getBehaviorNodes()
> > in the Scene-Interface. However, with the VRML97 loader from the XJ3D
> > archive, this method returns null even though there are animations and
> > interactions defined (I'm using the precompiled version - so far, I
> > haven't managed to compile the version from cvs).
> >
> > Am I doing something wrong or is the interaction/animation part of
> > VRML97 currently not implemented into available loaders? If that is the
> > case, are there any authoring tools / loaders for authoring tool file
> > formats that support animation / interaction?
> >
> > sincerely,
> > David
> > --
> > Auch das geht vor�ber. (Sufi-Weisheit)
> >
> > ==========================================================================
> > =
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> > [EMAIL PROTECTED] and include in the body of the message "help".
> >
>
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