The short answer is....
VERY difficult. :-)
When you serialize something in a graph structure, the meaning of
serialize gets a little muddy... should it serialize just this node, the
node and immediate children, the entire graph, what about
NodeComponents, - textures? etc....
James Robertson wrote:
> Why aren't the scene graph components Serializable in the first place?
> Wouldn't that make life simpler?
>
> - Jim Robertson
>
> -----Original Message-----
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Paul Byrne
> Sent: Wednesday, December 13, 2000 2:28 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Sharing a 3D world
>
>
> Giuseppe,
>
> We have a prototype, demo API which allows you save a SceneGraph to a file
> or
> send it over a Java stream. So you will be able to send SceneGraph over the
> web.
>
> The API will hopefully be released in late January.
>
> As I said the API is a prototype and is being released as a technology
> demonstrator. It is NOT part of the Java3D release.
>
> Hope this helps....
>
> Rgds
>
> Paul
>
> ----------------------------------------------------------
> Paul Byrne Email : [EMAIL PROTECTED]
> Sun Microsystems Phone : (650) 786 9926
> Visualization Software Group Fax : (650) 786 5852
> ----------------------------------------------------------
>
>
>
>> MIME-Version: 1.0
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>> X-Priority: 3
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>> X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400
>> Date: Wed, 13 Dec 2000 20:07:06 -0000
>> From: Giuseppe Conti <[EMAIL PROTECTED]>
>> Subject: [JAVA3D] Sharing a 3D world
>> To: [EMAIL PROTECTED]
>>
>> I would like to share a 3D environment between several users and then using
>> avatars to understand the presence of other users in the virtual world.
>> Since the SceneGraph is not serializable then I have excluded the idea of
>> sending it through the net.
>>
>> Has someone out there any suggestion on the matter ?
>>
>> Thanks in advance,
>>
>> Giuseppe.
>>
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>
>
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--
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