/*
 *      @(#)PureImmediate.java 1.14 00/06/14 13:31:33
 *
 * Copyright (c) 1996-2000 Sun Microsystems, Inc. All Rights Reserved.
 *
 * Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
 * modify and redistribute this software in source and binary code form,
 * provided that i) this copyright notice and license appear on all copies of
 * the software; and ii) Licensee does not utilize the software in a manner
 * which is disparaging to Sun.
 *
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
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 *
 * This software is not designed or intended for use in on-line control of
 * aircraft, air traffic, aircraft navigation or aircraft communications; or in
 * the design, construction, operation or maintenance of any nuclear
 * facility. Licensee represents and warrants that it will not use or
 * redistribute the Software for such purposes.
 */

import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.GraphicsConfiguration;
import java.awt.event.*;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.*;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;

/**
 * Pure immediate mode example program.  In pure immediate mode, the
 * renderer must be stopped on the Canvas being rendered into. In our
 * example, this is done immediately after the canvas is created. A
 * separate thread is started up to do the immediate mode rendering.
 */
public class PureImmediate extends Applet implements Runnable {

    private Canvas3D canvas;
    private GraphicsContext3D gc = null;
    private Geometry cube = null;
        private Geometry cube1[] = new Geometry[1000];
        private Geometry sphere = null;

        private Transform3D cmt = new Transform3D();

    // One rotation (2*PI radians) every 6 seconds
    private Alpha rotAlpha = new Alpha(-1, 6000);

    private SimpleUniverse u = null;
        boolean a = false;

    //
    // Renders a single frame by clearing the canvas, drawing the
    // geometry, and swapping the draw and display buffer.
    //
    public void render() {
        if (gc == null) {
            // Set up Graphics context
            gc = canvas.getGraphicsContext3D();
            gc.setAppearance(new Appearance());

            // Set up geometry
            cube = new ColorCube(0.4).getGeometry();
                for (int i = 0; i < 1000; i++)
                {
                        cube1[i] = new ColorCube(0.4).getGeometry();
                }
        }

        // Compute angle of rotation based on alpha value
        double angle = rotAlpha.value() * 2.0*Math.PI;
        cmt.rotZ(angle);
 
        // Render the geometry for this frame
        gc.clear();

        for (int i = 0; i < 1000; i++)
        {
                gc.draw(cube1[i]);
        }

        gc.setModelTransform(cmt);

        canvas.swap();
    }

    //
    // Run method for our immediate mode rendering thread.
    //
    public void run() {
        while (true) {
                render();
            Thread.yield();
        }
    }


    public PureImmediate() {
    }

    //
    // init: create the canvas, stop the renderer,
    // create the universe, and start the drawing thread.
    //
    public void init() {
        setLayout(new BorderLayout());
        GraphicsConfiguration config =
           SimpleUniverse.getPreferredConfiguration();

        canvas = new Canvas3D(config);
        canvas.stopRenderer();
        add("Center", canvas);

        // Create the universe and viewing branch
        u = new SimpleUniverse(canvas);

        // This will move the ViewPlatform back a bit so the
        // objects in the scene can be viewed.
        u.getViewingPlatform().setNominalViewingTransform();

        // Start a new thread that will continuously render
        new Thread(this).start();
    }

    public void destroy() {
        u.removeAllLocales();
    }

    //
    // The following allows PureImmediate to be run as an application
    // as well as an applet
    //
    public static void main(String[] args) {
        new MainFrame(new PureImmediate(), 256, 256);
    }
}
