Hi all!
There is a brand new book, covering Java3d:
Java 3d Programming : A Guide to Key Concepts and Effective Techniques
by Daniel Selman
If someone has read it [s]he can make a short review.
I don't have the book, but the author says the following:
(of course, he wants to sell the book => it's the best, ...)
Book Description:
Java 3D enables programmers to create three-dimensional graphics
applications and Internet-based 3D applets. Developing these
applications is made easier with this book, which serves as a
road map to alert programmers of design issues and potential pitfalls.
A comprehensive set of programming examples illustrates the techniques,
features, workarounds, and bug fixes profiled in the book.
Experienced Java 3D developers will benefit from the
state-of-the-art techniques and workarounds, while novice
programmers will gain a fast-track into Java 3D development, avoiding
confusion, frustration, and time wasted learning Java 3D techniques and
terminology on their own.
Merry Christmas
Sascha :)
John Wright wrote:
>
> Best book? The "only" book is Jon Barrilleaux's "3D User Interfaces with
> Java 3D".
>
> You can read our review of it at:
> http://www.starfireresearch.com/services/java3d/bookreview3dUserInterfaces.html
>
> - John Wright
> Starfire Research
>
> > "Illarramendi Amilibia, Aitor" wrote:
> >
> > Hello everybody:
> >
> > I'm looking for the best book of Java3D programming in the mundial
> > world.
> >
> > Could anyone help me?
> >
> > Goodbye and Merry Christmas.
>
> ===========================================================================
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