Hi all, hope your holidays are going well!
I am working on the sky, sun, clouds, etc for Cosm and had a couple of
questions. I have a tesselated dome which renders fine when placed in the
main scene graph and was wondering if this is something I could move to the
background object.
I did try to move it there, but it does not render. I could move the dome
in the main scene graph when the user moves, to keep him at the "center",
but the issues I have are with clipping. My distance terrain is currently
using rendering attributes to define a circle of invisible terrain cells
(because close cells are rendered at higher detail) and I depend on clipping
to prune distance terrain at a user definable setting. Unfortunatly this
also would clip my sky dome.
So a few questions:
1. Can I use a clip node to apply clip to just my sub-tree with the terrain?
2. Can I put my geometry in the background node?
3. Can I somehow clip everything normally, but elect to not clip my sky
dome?
How have other people addressed this?
Dave Yazel
Cosm Development Team
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