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Hello All !!
I am a student, currently working on an
application, which involves developing something that represents news items in
3D. Hence most of my objects are text, which r positioned on a globe and can be
viewed at different zoom levels.
now i have a few queries :
1) when one has many text objects, which is
better to use in terms of computational power required : text2D or text3D
object ?? my own feeling is that maybe 2D is better since it requires lesser
geometry calculations...
2) at somepoints i want the invisible polygon on
which the text2D is usually textured to become visible as a background for the
text, is this possible ?? if yes, how ??
3) If I want text to have some features like when
the mouse rolls over it, some additional text info comes on the screen or the
color changes like on most links these days, is it better to incorporate it thru
the HTML file, or can one do so in Java3D as well ?
4) I am using the keynavigation behaviour, but want
it to be restricted after some coordinates in the Z axis so that one doesnt go
too far..does the boundingsphere play the same role ? is it possible to do so by
defining the border coordinates ? how ??
would be nice..if somebody could answer all these
for me
Thanx in advance
Richie Jindal
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