Hello All !!
 
I am a student, currently working on an application, which involves developing something that represents news items in 3D. Hence most of my objects are text, which r positioned on a globe and can be viewed at different zoom levels.
now i have a few queries :
 
1) when one has many text objects, which is better to use in terms of computational power required :  text2D or text3D object ?? my own feeling is that maybe 2D is better since it requires lesser geometry calculations...
 
2) at somepoints i want the invisible polygon on which the text2D is usually textured to become visible as a background for the text, is this possible ?? if yes, how ??
 
3) If I want text to have some features like when the mouse rolls over it, some additional text info comes on the screen or the color changes like on most links these days, is it better to incorporate it thru the HTML file, or can one do so in Java3D as well ?
 
4) I am using the keynavigation behaviour, but want it to be restricted after some coordinates in the Z axis so that one doesnt go too far..does the boundingsphere play the same role ? is it possible to do so by defining the border coordinates ? how ??
 
would be nice..if somebody could answer all these for me
Thanx in advance
 
Richie Jindal

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